Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Broken LightsView game page

Jump & run game with a twist. Made for the PULS Game Jam
Submitted by Nimble Beasts — 2 hours, 30 minutes before the deadline
Add to collection

Play game

Broken Lights's itch.io page

Results

CriteriaRankScore*Raw Score
Overall (Shortlist Vote - Community)#233.5003.500

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

That's a very cool idea!

Submitted(+1)

Love the idea and the artstyle

Submitted(+1)

Awesome idea—just needs a little polish, and it'll be perfect!

Submitted (1 edit) (+1)

I love gamejams, among other reasons, for the ability to experiment with game design: best case scenario you’ll have something cool to build a full game upon, worst case - at least you didn’t spend too much time on testing it :)

This game, definitely closer to the first case! I’d say there is a lot to improve and balance, like

  • ink tool tests the ability of doing tiny dashes (but the main goal is just to give player the ability to mark “special spots”). Sinse the game is tile-based, maybe give a player a fixed amount of “ink splashes” so they care more about strategic placement and not saving additional pixel of inkbar?
  • with springs it’s a bit chaotic when they lead to a new area at the top: you haven’t seen it, it’s not covered in ink, so you just take a leap of faith and stop moving afterwards, lighting a match (and either finding yourself at some platform at the top or maybe somewhere deep down with no idea of how to get back because there is no sense of distance you flew while being in the dark)
  • don’t know if something can be done about it (or this is intended), but after a couple of restarts I could complete the first level with just a match or two (and a good lightning)
  • for “blind” part to work better, the platforming should definitely be fine tuned to perfection, so you could always predict and calculate how far you’ve walked/jumped by just looking at your character, and not only timings (like, speed up/slow down animations could already serve as a good indicator). But even the timings part should be a bit more predictable and controllable.

In any case, I had a very fun time with this game, and it’s very cute and coherent. Good job on finishing it in 48 hours!

Submitted(+1)

Nice mechanic, quite unique! Kudos!

Submitted(+1)

THIS is exactly what I want to see in a game jam! The idea is innovative, and it fits the theme perfectly due to the "broken" lights. It has so much potential to evolve into a full game and I wouldn’t be surprised if it wins this jam!

I absolutely love the artwork, animations, and overall style. Everything comes together beautifully. The only thing that could use a bit of refinement is the music, but other than that, really fantastic work!

Developer(+1)

Thanks a lot! But there are a lot of good games around - including yours :)

Submitted(+1)

That is good idea for a game

Submitted(+1)

Good job ! The drawing idea is cool and its pretty well polished. 

Submitted(+1)

WOW I love this one, might be my favorite so far!

Submitted(+1)

I love pixel art and I love dealing with risk, so very cool game, great concept :)

Submitted(+1)

I’m really amazed, the graphics look great, the music fits and I really like the overall presentation of the game! Even though it doesn’t look like it, I felt like I was taken back to the old days of the Gameboy. <3

Great work. I would like to see a more elaborated version of it in the future with more content and quality of life improvements because the potential is definitely there!

Developer

Thanks a lot! I want to rework the game mechanic, so you will need to paint much more and don't  just memorize the next few jumps :)

Submitted(+1)

soooo amazing idea mechanics and work! :D needs a bit more balancing but really like it :)