This is insane! Can't wait for more.
It is such a well executed mecha-survivor type game! You just want to try all of the combinations, already with the limited selection. So much fun!
Very nice! Very nice gameplay with the weapon pick-ups and loosing them to enemy fire.
Tank felt kinda slow but I mean it is a tank right haha - and we were a bit confused in the beginning by all the stuff happening on screen and not knowing what is obstacle and what decal.
Do you by chance know "Cogmind" - I was reminded of that roguelite by your idea with loosing your equipment :D it is worth checking out if you wanna see were one can take that idea.
Again well done and very nice interpretation of the theme!
Very cool artstyle and always gotta love those Zachtronics Games :D
We had a slight game-breaking "loss of plant" in level three tho which was sad. Also we would have loved to have some sounds in there.
What did the glitch mechanic do? We figured actions are not taking energy?
Do you want to continue working on this after the jam?
Very cool the presentation is super super beautiful and well made!
The gameplay is also very cool and original - a liiiiittle bit very hard tho, we tried to solve it with three people in the discord and took a very very long time (and I still do not quite understand the 2/3 numbers game hahaha).
We hope you can add some more introductory levels after the jam - again very nice job (strong Hollowknight and Rain World vibes here which is always a big plus).
It seems like a very well designed game that holds some mysteries and most likely plays as a metroidvania but we were put off by how slow it playes. Also that there are no checkpoints really punishes you later in the map, bringing you back to the beginning.
I hope you will be able to fix it and improve the UX to make it more appealing to play - since presentation already got us hooked. Great job and nice submission.