Tricky game! I included it in my compilation video series of all of the Pixel Weekend Jam #2 games, if you’d like to take a look. :)
Play game
CrossColor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.029 | 4.029 |
Fits the jams theme | #2 | 4.471 | 4.471 |
Mechanics | #2 | 3.941 | 3.941 |
Fun | #3 | 3.765 | 3.765 |
Pixel Art | #6 | 3.941 | 3.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I couldn't get the game to work on Chrome (Version 65.0.3325.181). It did work on Microsoft Edge, though. It's a lot of fun!
This game is so difficult haha. I like how the player sort of has a tail and that it's not too easy but I feel like the mechanic could be taught to the player through easier intro-levels. Also I think that it would feel more natural if the player only collided with same-color tiles. Great job for such a short time though, and the mechanic is fun!
Fun interplay between the level design and mechanics! You might want to have a look at some blocks that can't be phased through by any color, though. I could skip quite an amount of the levels through clever usage of the collision detection ;)
I died on the first level at the drop part, but still managed to go to the next level. Also if you reach and fall from a second or third checkpoint, and on the way you hit the first, you will restart at the first, not the third. Also i kinda liked the hidden double walljump, you you can jump, on the left side wall, get to the wall, jump again. The music was kinda repetative, but i really liked this. I hope more levels come into this.
Nice. The controls are great even if the game is quite challenging. I'm not so much into die and retry stuff, but I still enjoyed the level design. I also really like the vignette picture !
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