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A jam entry

RGB WARView game page »

Fight your life through the rpg colors. Survive.
Submitted by Achie (@Achie7240) with 5 hours, 41 minutes before the deadline

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Results

CriteriaRankScore*Raw Score
Fun#132.9273.182
Fits the jams theme#163.6794.000
Mechanics#182.8433.091
Overall#192.9063.159
Pixel Art#222.1742.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Neat game! I included it in my compilation video series of all of the Pixel Weekend Jam #2 games, if you’d like to take a look. :)

Submitted(+1)

Nice Work !

Developer

Thank you!

Submitted(+1)

It's a lot of fun, but it's kind of hard to find blue ink XD

Developer

Blue ones should spawn blue on death, sometimes switch to white paint to shoot'em. Also there was a bug with their rate, when i checked for green spawns i looked for the blue spawn rate, so green rarely ever spawned. I'm fixing some if the issues right now, and want to publish a patch soon, but sadly that does not count for the jam :\

Submitted(+1)

I really liked it, bit of unbalance i thought

Developer

Thanks! That may very be real, because sadly i did not have enough time at the end, to balance the things. If youa re interested in what will may come, stay tuned for the game, cuz i think, i will make it may main active project,

Submitted

Im trying to make a top down shooter, how did you make the movement

Developer

Vector2 targetVelocity = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));

 GetComponent<Rigidbody2D>().velocity=targetVelocity * movementSpeed;

Not ideal, and mostly gonna change due to refactoring, but it works.

Submitted (Edited 1 time)

Thanks it worked really well, how do you make it so the character doesnt just fall, nvm figured it out