🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles
A jam entry

RGB WARView game page »

Fight your life through the rpg colors. Survive.
Submitted by Achie (@Achie7240) with 5 hours, 41 minutes before the deadline

Play game

Visit RGB WAR's game page


CriteriaRankScore*Raw Score
Fits the jams theme#163.6794.000
Pixel Art#222.1742.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with your itch.io account to leave a comment.


Neat game! I included it in my compilation video series of all of the Pixel Weekend Jam #2 games, if you’d like to take a look. :)


Nice Work !


Thank you!


It's a lot of fun, but it's kind of hard to find blue ink XD


Blue ones should spawn blue on death, sometimes switch to white paint to shoot'em. Also there was a bug with their rate, when i checked for green spawns i looked for the blue spawn rate, so green rarely ever spawned. I'm fixing some if the issues right now, and want to publish a patch soon, but sadly that does not count for the jam :\


I really liked it, bit of unbalance i thought


Thanks! That may very be real, because sadly i did not have enough time at the end, to balance the things. If youa re interested in what will may come, stay tuned for the game, cuz i think, i will make it may main active project,


Im trying to make a top down shooter, how did you make the movement


Vector2 targetVelocity = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));

 GetComponent<Rigidbody2D>().velocity=targetVelocity * movementSpeed;

Not ideal, and mostly gonna change due to refactoring, but it works.

Submitted (Edited 1 time)

Thanks it worked really well, how do you make it so the character doesnt just fall, nvm figured it out