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Game Title™'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #11 | 4.000 | 4.000 |
Theme Integration | #16 | 4.214 | 4.214 |
Overall | #28 | 3.714 | 3.714 |
Art | #43 | 3.929 | 3.929 |
Sound Design | #53 | 3.429 | 3.429 |
Fun Factor | #61 | 3.429 | 3.429 |
Gameplay | #86 | 3.286 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
You’re on a playtesting team for a game with hundreds of potential game-breaking bugs.
Did you work in a team? If so, link their itch profiles.
https://bigodes.itch.io/
https://knovee.itch.io/
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
No AI was used.
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Comments
Glad to have found the game in my last stretch of rating, very fun even if it's difficult. Would definitely play more later!
This is a cool idea and overall well excecuted. The difficulty was a little bit on the tough side, i think mainly because you would lose progress if you die but you would not regain the hearts for incorrect guesses.
I will say I actually really like when the bugs are less obvious (like, something causing the player to dash and then the dashing causing another bug), those were the interesting ones to figure out, but me kinda sucking at the combat got in the way of that a little bit.
Also, a funny idea, maybe you could have it so that when you report a bug incorrectly, your report could cause the opposite to happen. my first thought was something like reporting that projectiles are not shooting if you move left or something, causing the devs to overcorrect and now you shoot an extra projectile when you move left.
Great Job!
Thank you so much for such detailed feedback! We are really happy you enjoyed the idea.
Yes, we didn’t have as much time to playtest as we wanted, so the game ended up being more difficult than intended! -_-’
As for losing progress when dying, we thought about this during development but didn’t come up with a satisfying solution. If we made dying too forgiving, players might eventually discover everything after a few deaths, making the battles feel meaningless. We are totally open to suggestions, though!
Your idea is actually really cool and would add another layer to the game, beyond just losing tries!
Really cool concept, that was very fun. it really feels like you are a game tester with unique reports. The art was cool , the bugs were creative and overall it was perfect. GG
Thank you for the feedback! We are really happy that the feeling we tried to convey during development came across!
Okay, this was really fun! It took me a minute to understand what was going on, but once I clearly understood the objective, I thought that this was really clever and nailed the theme of the jam! I wish that the progress didn't reset when you died to the NPCs during the wave, after solving some of the bugs, but other than that, this was amazing. Very good job for completing this in 3 days. Really impressive work here!
Thank you! We are really glad you had a blast playing our game!
A tutorial was something we clearly missed due to time constraints. It would have done wonders in explaining the core concepts and showing the round’s main objectives!
As for the progress bar resetting when the player dies, we haven’t found the perfect solution yet. Unfortunately, we could not address it fully within the time constraints.
We truly appreciate the time you took to provide feedback!
This is a really cool concept honestly. I really want to like it, but in practice I found it too hard to play. I'm not able to beat the first level if I even focus any bit at the bug-finding mechanics. Either I don't feel like there's any "bugs" in the current run for me to find (maybe it's too obscure), or if it has some conditions like player take damages, you have to confirm it by taking damage repeatedly, and that leads to dangerous state for the "actual" game.
Some other unintentional bugs I find include projectiles will shoot continuously after game unpause if you hold the left mouse button and press tab to pause.
I think this could be a much better game if the effects and cause is really simplified and really dramatic, so players can have fun actually playing the game alongside the "meta" game, instead of actual subtle debugging like in real game dev.
Thank you for the detailed feedback!
Due to time constraints, we lacked a proper playtest phase at the end, so the game ended up being a bit difficult, where the difficulty ramps up significantly as players progress to the next patch!
The full list of effects and causes should be available in the "Bug Report" menu, so this might actually be a rare bug occurring in some cases. As for continuous shooting, that is actually a feature you can use at any time hahaha! :D
We had a lot of early discussions about whether the game should focus on side quests for resolving bugs or make the "meta" game the main objective. In the end, we wanted to capture the experience of being a real game developer or tester searching for bugs, here they are the feature. The result? A kind of "gameception" with a game inside a game, yeah, total confusion! :D
We truly appreciate the time you took to play and provide such valuable feedback!
Very crispy...
Glad you liked it!
Really cool consept, Idk if it was 100% working, the first level I had a bug where when I pressed s it would zoom out and when I reported that as a bug it would not say that that was the bug. Idk if that's intended. Other than that, it was really cool, I love the art and the music.
Thank you for the feedback! We will check it out, as there might be some real, unintentional bugs in there haha!
The goal reminds me of exit 8 in a really interesting way, and the sound and art fit well with it, love the concept!
Thank you for the feedback! That was actually one of the games we referenced while brainstorming ideas.