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(+2)

This is a cool idea and overall well excecuted. The difficulty was a little bit on the tough side,  i think mainly because you would lose progress if you die but you would not regain the hearts for incorrect guesses.
I will say I actually really like when the bugs are less obvious (like, something causing the player to dash and then the dashing causing another bug), those were the interesting ones to figure out, but me kinda sucking at the combat got in the way of that a little bit. 
Also, a funny idea, maybe you could have it so that when you report a bug incorrectly, your report could cause the opposite to happen. my first thought was something like reporting that projectiles are not shooting if you move left or something, causing the devs to overcorrect and now you shoot an extra projectile when you move left. 


Great Job!

Thank you so much for such detailed feedback! We are really happy you enjoyed the idea.

Yes, we didn’t have as much time to playtest as we wanted, so the game ended up being more difficult than intended! -_-’

As for losing progress when dying, we thought about this during development but didn’t come up with a satisfying solution. If we made dying too forgiving, players might eventually discover everything after a few deaths, making the battles feel meaningless. We are totally open to suggestions, though!

Your idea is actually really cool and would add another layer to the game, beyond just losing tries!