Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lotosos

67
Posts
5
Followers
7
Following
A member registered Sep 25, 2019 · View creator page →

Creator of

Recent community posts

Thank you for the detailed feedback!

Due to time constraints, we lacked a proper playtest phase at the end, so the game ended up being a bit difficult, where the difficulty ramps up significantly as players progress to the next patch!

The full list of effects and causes should be available in the "Bug Report" menu, so this might actually be a rare bug occurring in some cases. As for continuous shooting, that is actually a feature you can use at any time hahaha! :D

We had a lot of early discussions about whether the game should focus on side quests for resolving bugs or make the "meta" game the main objective. In the end, we wanted to capture the experience of being a real game developer or tester searching for bugs, here they are the feature. The result? A kind of "gameception" with a game inside a game, yeah, total confusion! :D

We truly appreciate the time you took to play and provide such valuable feedback!

Thank you! We are really glad you had a blast playing our game!

A tutorial was something we clearly missed due to time constraints. It would have done wonders in explaining the core concepts and showing the round’s main objectives!

As for the progress bar resetting when the player dies, we haven’t found the perfect solution yet. Unfortunately, we could not address it fully within the time constraints.

We truly appreciate the time you took to provide feedback!

Thank you so much for such detailed feedback! We are really happy you enjoyed the idea.

Yes, we didn’t have as much time to playtest as we wanted, so the game ended up being more difficult than intended! -_-’

As for losing progress when dying, we thought about this during development but didn’t come up with a satisfying solution. If we made dying too forgiving, players might eventually discover everything after a few deaths, making the battles feel meaningless. We are totally open to suggestions, though!

Your idea is actually really cool and would add another layer to the game, beyond just losing tries!

Thank you for the feedback! We are really happy that the feeling we tried to convey during development came across!

Glad you liked it!

Impressive what you both achieved in just three days. The art style and sound design are super polished and juicy, it is incredibly satisfying to jump around and stick to the walls.

I just wish there were some kind of pattern to help anticipate enemy attacks and develop a strategy. Otherwise, I am just jumping around randomly haha!

Overall, it is a very unique game with a cool concept, and it really stands out!

Had a blast playing this game! It’s super fun and looks really polished. The sound design does a great job of making the player feel like they are dealing with a computer, and the juicy art absolutely delivers!

I did notice a few things, like multiple cards giving health to the nexus while also dealing damage. Maybe having some mutually exclusive effects on the same card would help with clarity.

You should all be really proud of the final result. I see a great future for this project, and I hope you continue to explore its development!

This is a visually stunning game! The art is beautifully polished, and the camera effects add so much to the enchanted/mystic vibe. Some of the more mechanically challenging levels took me ages to complete (I'm really bad at Flappy Bird :D), but finishing them is really fun!

Congratulations! Using the "broken" pause menu as part of the game was really clever! I can see that a lot of work was put into this game.

A very aesthetically pleasing game, it perfectly matches the style of game it is aiming for. The two-dimensional trees even reminded me of some old racing games.

I really enjoyed the puzzles in this game. The controls were a bit overwhelming at the beginning, but after a while, I started having a lot of fun trying to figure out how to surpass the levels!

The main character art is really cool, well done! I also really liked the little quote after facing the boss for the first time, it was what gave me the clue about what to do!

Well done turning the status response code into a full game, the error is truly the feature. It is also really fun going around slapping those coffee lovers!

Thank you for the feedback! We will check it out, as there might be some real, unintentional bugs in there haha!

Thank you for the feedback! That was actually one of the games we referenced while brainstorming ideas.

Well done! The art is cool, and the setting makes it feel a bit like a horror/suspense game, especially the carriage we get when failing to obtain the anomaly.

Well done! It's really addictive. I kept trying to add new cars and new road sections just to see the next available unlockables! My mouse didn't enjoy it so much :D

Addictive and the perfect use of the jam’s theme! Super ingenious and amazing how you can transform such a simple concept into such a brilliant game. Congratulations!!

Super cute and wholesome game, with a beautiful message!

It’s also incredibly polished, the sound and art are amazing. All the systems work really smoothly and feel super juicy!

Great job with this game! I really love the visuals, they’re super unique and effectively convey the theme of the game: mindfulness and transcendence. Congratulations on creating such a distinctive and polished experience!

Well done! Your puzzles are quite entertaining. I would love to see the levels you design next.

(2 edits)

Well, I think this is the visual novel of this year's jam! Congratulations, the visuals and sound are absolutely beautiful and relaxing. The way each constellation we draw reveals a bit of the story is really impactful. It kind of reminds me of the Ghost of Tsushima haiku sections, where we reflect on the story events and the player's emotions.

A super polished game! With a few more gameplay elements in the observatory, you will have something truly special in your hands.

Thank you very much! Yes, indeed, we spent many hours debugging and trying to add more juice into the game, but we still went live with a few bugs ahah -_-"

I will check it out!

Well done! It is very original to have the player return to the original spot, it fits the theme really well.

I really like the art of this game, it's super cozy and lovely! Very interesting how you adapted the jam's theme with the music looping and even the possibilities we have, just like a MIDI software!

Additionally, our character Mic the Raccoon's comments during the game are super fun haha! Well done!

Well done! I really loved the initial comic-like introduction to the bugs. And the missing pink material object is such a nice addition!

Thank you! We really tried to include many different effects and sounds to make the experience as a tank driver the best! We loved the music, it hyped us up during the chaotic fights haha!

Well done! The giant loop of rats is an interesting take on the theme, haha! You also have cats, so that is always a bonus (even if they are the enemies)!

I completely love this game and was totally not expecting this when I saw the game cover image! The cutscenes are awesome, and I felt like I was watching some of those old cartoons! The narrator and the jokes are just the icing on the cake!

Congratulations on creating such a cool game.

Really fun game! I love the art style and the animation of the numbers going up. I also enjoy how taking a risk can be rewarded or not, making us win or lose a gigantic number of points. Well done!

Well done! I really enjoy how the art changes throughout the run! It also adds an interesting layer/twist to control two types of movements at the same time!

Thank you for the feedback! That is something we thought about, but due to time constraints and the chaotic nature of the game, we decided to keep it.

I really enjoyed how you applied the jam's theme to your game. It's a fun concept with enjoyable attention to detail, like the coyote time. Well done!

Congratulations on the game! It looks and feels super polished. Additionally, I just love the explosion animation when we hit a planet! (No..  I am not just a terrible pilot :P)

Great entry, as you always do! It's super polished and really enjoyable to move around and hear those juicy attacks! Sometimes I lost track of the player character in the middle of foes and allies, and even the mouse haha. A bit of a color scheme difference would make this perfect!

The concept intrigued me. I will definitely check it out!

Thank you for your comment! We focused on adding small details to improve the overall feeling of the game.

Thank you! We really tried to make it powerful for the players!

Thank you for your comment!

Well done! It is very addictive. It is ridiculous how much time it took me just to get four loops!

Together with the well-polished controls, the music and the announcer really hype up the runs. I see a lot of potential in a possible mobile version of the game.