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(+2)

This is a really cool concept honestly. I really want to like it, but in practice I found it too hard to play. I'm not able to beat the first level if I even focus any bit at the bug-finding mechanics. Either I don't feel like there's any "bugs" in the current run for me to find (maybe it's too obscure), or if it has some conditions like player take damages, you have to confirm it by taking damage repeatedly, and that leads to dangerous state for the "actual" game.

Some other unintentional bugs I find include projectiles will shoot continuously after game unpause if you hold the left mouse button and press tab to pause.

I think this could be a much better game if the effects and cause is really simplified and really dramatic, so players can have fun actually playing the game alongside the "meta" game, instead of actual subtle debugging like in real game dev.

(+1)

Thank you for the detailed feedback!

Due to time constraints, we lacked a proper playtest phase at the end, so the game ended up being a bit difficult, where the difficulty ramps up significantly as players progress to the next patch!

The full list of effects and causes should be available in the "Bug Report" menu, so this might actually be a rare bug occurring in some cases. As for continuous shooting, that is actually a feature you can use at any time hahaha! :D

We had a lot of early discussions about whether the game should focus on side quests for resolving bugs or make the "meta" game the main objective. In the end, we wanted to capture the experience of being a real game developer or tester searching for bugs, here they are the feature. The result? A kind of "gameception" with a game inside a game, yeah, total confusion! :D

We truly appreciate the time you took to play and provide such valuable feedback!