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A Short Coffee Break's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #8 | 3.571 | 3.571 |
Graphics/Animation | #14 | 3.500 | 3.500 |
Overall | #14 | 3.086 | 3.086 |
Theme/Limitation | #15 | 3.214 | 3.214 |
Technical Implementation | #16 | 3.000 | 3.000 |
Music/Sound | #25 | 2.143 | 2.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Love2d (programmed with Lua)
How does your game apply the optional theme "break"?
You are on your coffee break during a day at the office
Which art and audio did you / your team NOT create from scratch?
Nothing
Which art & audio did you / your team create BEFORE the jam started?
Nothing
Which diversifiers did you use, if any?
Hidden Secrets (try falling down the right side of Mt. Crow), Shapely, Symmetry
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Comments
I absolutely love the world design in this one. It's all very abstract, which I think works well. Plus the characters are just cute.
As others have mentioned, the jumps are a little hard to control, especially when you're trying to hit very narrow platforms. If you tighten up the physics a little and add some more sounds and music, I think this could be a very cool game.
Thanks for the feedback! Yeah, fixing the jumping physics is my number one update feature. I wrote the code for the jumping so that the deceleration in the air takes 0.4 seconds to reduce to stopping (compared to 0.1 seconds for on the ground), which works well for realistic-ish movement, but makes precise air stopping pretty hard, so I'm planning to reduce that to about 0.25 instead.
What a cute and quirky game! I included it in my Palette Jam 2 compilation video series, if you’d like to take a look. :)
fun game, and looks great
Every game should have a "No" button! Very cute game, but the jumping is a bit floaty IMO. Really enjoyed playing this game.
It's so cute! And a very clever use of the color restrictions. Like darngeek mentioned - I also didn't even notice the restriction.
My biggest point of criticism are the controls / the input scheme. Jumping feels a bit uncontrollable. The movement in the air is too fast. And using 'Z' may be good on english keyboard layout. But it can be a problem for non-englisch-layout-players. E.g. I have a german keyboard and my Z is where your Y is.
But beside this, you made nice game with a unique graphic style. Thumbs up!
I hadn't even thought about non-English keyboards, that's a super good thing to mention. I also heard from a couple of my friends that played that the movement was too fast in the air, so I think I will change it after the rating. Thanks for the feedback!
Really cute & fun game. liked the visual style and the humour :)
little feedback : the movement speed while jumping pick up very fast which make the movement a bit zippy. that make the platforming part a bit too hard (especially on the little on where you need precision)
Appart from that, realy nice game. Great work :)
Thanks a lot for the feedback! I'd heard from a couple of my friends that playtested it that the movement was a bit strong in the air (particularly on the web version), so I'm planning to slow it down after the rating period ends.
The games really fun! Gives me a bunch of pikuniku vibes and the interactions in the game from saying yes or no really makes the game very enjoyable
Thanks a lot! I was very inspired by Pikuniku (originally my characters were all going to be ellipses like the pikuniku guy before I realised that and changed them all to different shape), so I'm glad you picked up on that.
Very lovely choice of colors, almost forget you where limited for this submission.
Very fun little quests and impressive dialog, fun what you can do with yes/no answers.
Thanks a lot! I had it in my head that I wanted dialogue since the start of the jam, but I only came up with the idea to add "yes" and "no" buttons halfway through. I think it really added a lot.