Nice game! I like the "take a break" mechanic.
You could make the enemies who have more health or are faster have different sprites/color to make them more noticeable.
Play game
Samurai Nights's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #2 | 4.133 | 4.133 |
Fun/Design | #3 | 3.933 | 3.933 |
Overall | #3 | 3.960 | 3.960 |
Technical Implementation | #4 | 3.867 | 3.867 |
Theme/Limitation | #4 | 3.933 | 3.933 |
Graphics/Animation | #6 | 3.933 | 3.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity, Aseprite, LMMS, Audacity
How does your game apply the optional theme "break"?
Between the fights, you take a break where you can recover health or increase score multiplier.
Which art and audio did you / your team NOT create from scratch?
Everything was created from scratch. Only one concept art with a similar style existed before.
Which art & audio did you / your team create BEFORE the jam started?
nothing
Which diversifiers did you use, if any?
Do Your Part, Infinity, My Own Noise
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