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A jam submission

MitsukeruView project page

Submitted by David Caldarella — 13 hours, 57 minutes before the deadline
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Mitsukeru's itch.io page

Results

CriteriaRankScore*Raw Score
Composition#14.6154.615
Overall#64.3314.331
Creativity#94.3854.385
Quality#214.3464.346
Impression#254.1544.154
Correlation to theme#394.1544.154

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
What kind of game the soundtrack you composed is like:

Mitsukeru is a puzzle platformer following an artist, Kasumi, and her daughter, Mitsuki, as they search for each other. Their home, recently damaged in a flood, contains several pieces of art by Kasumi: by magically travelling through the paintings, Mitsuki can use her chalk to change the artwork, which in turn can help— or, usually, hinder—Kasumi as she passes through the same places. The perspective shifts between the two until the pair is reunited in the end. Mitsukeru explores themes of artistic and personal identity, the realities of being a parent, and ways disaster can bring us together.

Genre of music:

Mitsukeru uses a chamber orchestra with a blend of intimate solo winds and strings, percussion, and several unique instruments like autoharp and zhongruan, alongside recorded scribbling noises and a chamber choir. The musical styles are dependent on the artwork the duo is presently inhabiting, and includes minimalism and impressionism.

Track by track breakdown, including what it represents and how you composed it:

A Quick Learner: as a very young Mitsuki, we follow our mother, Kasumi as she teaches us simple art skills— aka, teaches us how to play. Her hand is precise, and Mitsuki’s thick chalk can’t emulate it very well.

Since this is a early, core memory between Mitsuki and Kasumi, I tried to keep the texture simple with plucked strings constantly dovetailing each other, contrasted by light, rhymically ambiguous humming. The humming also introduces a core motif, a homophonic gesture that alternates between ii-V.

Dreamworld: three years later, a disoriented Mitsuki wakes from her dream to find her bedroom filled with water and giant, mystical bubbles. Across the room, a still life painted by her mother gently glows. As she hops around her flooded bedroom towards the painting, trusty chalk in hand, she steps into the painting. This track plays whenever Mitsuki is navigating the house.

Dreamworld introduces the main motif that returns throughout most of the tracks. Its ethereal quality shows how Mitsuki views the damage done to her home by a terrible flood— more on that later.

Still Life with Plum: The first level of the game, a simple watercolor landscape. This painting was made for Mitsuki’s room by her mother. In this level, the player must use the drawing skills taught by Kasumi to proceed.

This heavily rhythmic track utilizes mixed meters, including 25/8 and 13/8, and densely stacked chords, to create a jubilant vibe. Modal inflections and some other things add an adventurous quality as well.

Tea with Mr. Plum: After reaching the subject of the painting, Mitsuki draws a face on the plum, bringing Mr. Plum to life. He invites Mitsuki to join him to tea, and asks her to find his other friends, a.k.a. the other fruits scattered around the level, for a garden party.

The Garden Party: after gathering the fruits, Mr. Plum’s garden party begins. The fruits discuss how long it’s been since they’ve come together, and how happy they are to spend time together, especially as they grow older. After some refreshments and minigames, Mr. Plum sends Mitsuki on her way.

This is one of my favorite tracks! I love the nostalgic english horn melody and wish I found a place for it to return elsewhere in the soundtrack.

Missing: Kasumi wakes in the early morning to her home flooded with water and severely damaged. As she wades slowly and heavily from her end of the house to Mitsuki’s room, we see the extent of the destruction. When Kasumi arrives, Mitsuki is nowhere to be found, presumably still in the painting. This music plays whenever Kasumi is navigating the house.

This piece is intentionally very sparse, with nonvib strings coupled only with the rumblings of thunder, distant vehicles, and one iteration of the main theme on harp. Its in direct contrast to Dreamworld, Mitsuki’s far more magical perspective.

Impressions of Akari River: While Kasumi is exploring Still Life with Plum, Mitsuki travels to another painting, this one of the Akari River, the river that runs by their home. This painting is in a more abstract, impressionist style, featuring a rushing river, trees that climb to the sky, and a trellis of grand clouds above. Mitsuki again uses her chalk to explore this new world.

I was inspired by the string writing of Takashi Yoshimatsu for this piece, and wanted to explore polyrhythm while working within the impressionist style I have long enjoyed. The polyrhythm and quartal harmony hopefully creates a sense of flowing water and the vague swaths of color that comprise impressionist art.

The Ducks Converse: after Mitsukeru draws silly faces on the ducks in the painting, they begin to vent about the difficulty of flying, wishing they could ascend directly to the clouds and soar down from there. They task Mitsuki with making a path to the skies using her chalk, and she agrees to guide them.

This track contrasts a neatly composed romantic waltz with the quacking of ducks. There is absolutely zero humor intended here— none. It is a gravely serious piece.

Descent from Cloudtops: after leading the ducks up a chalk pathway, they leap from the clouds and soar above the beautiful painting. As she flies down, Mitsuki spots the exit from above and leaves the painting.

I was vaguely inspired by Hedwig’s Theme from Harry Potter, at least for the rapid pace of the line. This track was a treat to write, but surely wouldn’t be a treat to play!

Motions, No. 18: Another painting of Kasumi’s, this one is repetitive and difficult to traverse. It represents a frustrated and uninspired period in Kasumi’s life, a style she has been unable to escape from since the birth of her child.

Steve Reich’s influence is clear here— I have long been inspired by him, and could think of no better accompaniment to the final level in the game than a track in this style. Minimalism has a way of sticking with you for weeks after you listen to it, and the only release is to write some of your own.

Glassy: After Mitsuki plays through all the levels, Kasumi must then pass through all of them— a great challenge, because the players previously helpful chalk drawings are actually a hinderance for her quests. Finally, mother and daughter convene inside of one of Kasumi’s oldest paintings from when she was just starting as an artist. It features a beautiful sea with great bubbles rising above it, all illuminated with a magical glow from below. Kasumi, having battled through all three paintings, has revisited her past as an artist, and has gained understanding about being a better parent to her daughter— and being true to herself as an artist. The piece ultimately ends with the two exploring Mitsuki’s dream world together.

I had high hopes for this track to be more grand, but found myself all out of compositional steam after writing 10 other pieces in just 8 days. I hoped to write a credits track as well, just to wrap up this journey more neatly, but this was all I could muster. I hope it is acceptable! Perhaps I will extend this soundtrack someday in the future.

What DAW and instrument packs you used:

Solo Strings, Solo Woodwinds, and Piano from Cinematic Studios, and several samples from Spitfire LABS and EW Composercloud, alongside percussion and vocals performed and recorded by me.

Mitsukeru uses a chamber orchestra with a blend of intimate solo winds and strings, percussion, and several unique instruments like autoharp and zhongruan, alongside recorded scribbling noises and a chamber choir. The musical styles are dependent on the artwork the duo is presently inhabiting, and includes minimalism and impressionism.

Message from the artist
I remember composing Forester, and somehow having the energy to write more than 20 tracks! I desired to write something with similar scale and emotional impact this time around, but other recording gigs and applying for a visa got in the way a bit. I’m still proud of what I’ve done, and hope you’ll take the time to enter the emotional world of this game I’ve envisioned.

Each painting is a journey for Mitsuki, but especially for Kasumi, who is the true main character of this journey. Each painting sees her overcoming a challenge of being a parent, and reckoning with her past failures as an artist as she has struggled to find her unique voice. Still Life with Plum is simple and balanced, representing a perfectly and intentionally arranged life. But, as parents know, the best laid plans can fail. Children won’t often act, or be, the way you expect them to. Impressions of Akari River, a lush and towering scene, represents how physically, mentally and emotionally, our children grow more advanced than us. Keeping up can be tolling on our entire bodies. Finally, Motions, No. 18: shows how a parent cannot shy away from the care of their child, no matter the monotony. It is the most frustrated and uninspired period in Kasumi’s life, a style she has escaped into that works, and has even found her success, but which is unfulfilling and damaging to her health. Finally, she discovers Mitsuki inside of Glassy, tucked away in their attic. It’s charming, representing childlike wonder, with subtle nuance, and is a truly compellign style. She now learns that channeling your inner child and viewing the world through their eyes is the only way to fully embrace parenthood. And that art is truly about personal expression— no matter how childish. We intrinsically work better when we are truly inspired and care about what we are creating. This childish style truly inspires Kasumi, and she and Mitsuki are able to rebuild and recover, with her leaning into her original style and, hopefully, finding success.

Theme

Inside my world
Picture theme

How does it fit the theme?
Name: Mitsukeru takes place within several of Kasumi’s paintings, each their own unique world symbolic of her artistic, parental, and personal struggles. However, Mitsuki also alters each of these paintings with her chalk, and Kasumi must step inside her world, viewing things from her daughters perspective, to make it through.

Picture: the final painting explored in the game is called ‘Glassy’, and looks similar to the picture theme. I also drew from the fish doodled at the bottom of the artwork for the concept of Mitsuki’s chalk, one of the core aspects of the game. The doodles from the artwork are also represented by scribbling sounds throughout the music.

Link(s) of the submission on streaming services
https://soundcloud.com/david-caldarella/sets/mitsukeru

Number of tracks
11

Genre

Orchestral
Classical
Experimental
World/Ethnic
Folk/Acoustic

Soundtrack use permission

No

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

Congrats David!!! You absolutely deserved to be among the best c:!!

I hope I can listen  to more of your music in the future!

Submitted

I know I already commented but I want to add that the triumph of this ost is how clearly and effectively the music communicates the personalities of the characters and the meanings of the scenes. There are many skilled composers in this jam that excel at evoking moods with professional quality, but the tracks here have something to say, and they say it so clearly and convincingly. The music is full of life and personality and purpose.  This is a rare skill and the mark of true artistry. It's inspiring.

Submitted

I don't even know if I should describe the beauty of your soundtrack if several people have already painted it before me. Therefore, I will try to outline my general emotions...

...IT WAS GREAT! Charming percussion, minimalistic style, simplicity and incredible mood of ALL tracks and their fullness... I admire your work with all these numerous tools (it's like I was watching some of my favorite children's movie, huh).

If you choose favorites... The Impressions Of Akari River, Descent From Cloud tops and Still Life With Plum are my favorites) They sound closest to me.

Thank you for a very nice adventure! It was really nice listening to your music, huh)

Submitted

A fabulous world in a fabulous work. It's the second time you impress me with your mastery of orchestration and your very natural and realistic sounding orchestra. A very cinematic and theatrical atmosphere. The type of music I would like to hear in animations these days. Light and lively music. Your story is worth it. Well done, I can't wait to hear your next masterpieces!

Submitted

Fantastic composition and orchestration skills. Nothing to say on that its just incredible the amount of tracks you got too is impressive. Only the mix volume felt very low in general, I think you can crank a tiny bit so we can really hear all the subtleties. Other than that its the best Orchestral rendition I heard on this jam. Outstanding !

Submitted

Outstanding submission!! The orchestral but minimalist style, mixed with very smart use of everyday sounds and the concept you worked around, reminded me of some 3D indie games I loved and used to play years ago, such as Flower and the Unfinished Swan, or film soundtracks such as The Little Prince (2015). Thanks for the amazing experience.

A Quick Learner: I think it really conveys the childish feeling of fun and carefree (but very focused) drawing, as the clock ticks in the background. It makes a very good job at taking me to a “childhood core memory” mood.

If I try to decompose what made me feel this way:

- The strings staccato manage to accomplish multiple things: emulate the sound of an old clock (120 bpm helps too of course), create tension and add a childlike feel.

- The composition is “simple and repetitive” in the best possible way, since it’s not boring at all. Kind of what I want music to sound like when I’m focused on a task. The occasional harmonies in the background definitely help keep this track fresh.

-The base chord progression that never resolves makes me feel like when I’m really “in the zone”, almost anxious, trying to push my mind and body to bring some creative work to life.

Great use of all those tools.

Dreamworld: Love the ambience with this one. I think I’d be really hooked in the moment if I was playing a game to this track. Ethereal is the perfect word to describe this track, and I think it would make a great, solid first impression, for a player who is seeing the surreal flooded house Mitsuki wakes up to.

Still Life with Plum: Gave me goosebumps from second one!! So many emotions at once. Energy, amazement, wonder, confusion, freedom. I think I can definitely learn a few things from this track. The chord progressions were not obvious at all, and were effective as hell. From 1:00 to 1:25 I felt like I was almost hallucinating from all the weird melodies and harmonies building up [could it be inspired by Boléro (Ravel)?], and then you grounded me back with the (comparatively) easy to digest section from the start. *Claps to you sir*

Tea With Mr. Plum: Great contrast with the previous track. It has the same quirky feel, but way more grounded, while keeping a relaxed sense of tension. I can definitely feel this like a more “home-ish” track (like when you enter a house in Wind Waker). The section with the sliding strings really adds a fancy tone too!!

The Garden Party: I love how everything relaxes at this point. I think it properly signals to the player that they accomplished their task and can simply have fun around and explore the surroundings and talk to the NPCs. Very sober and sweet.

Missing: The tension is strong in this one. Great use of harmonies and progressions to set uneasiness. The sound scape in the background adds a lot too. I think with this one, headphones are 100% necessary to get the proper experience, since the deep bass sounds create a very strong emotional layer.

However, by far my favorite thing about this track is the contrasting perspective between Kasumi and Mitsuki to the same event. It really conveys the theme of “adulthood” vs “childhood” through pure music and sound effects.

Impressions Of Akari River: Nice mix of unsettlement and dreamy wonder. I do think you nailed the mood for an “above the water” water-level.

The Ducks Converse: This one was an absolute flex of your classical piano composing skills!! I guess since ducks are from the same family as swans, the classical ballet-like waltz simply made a lot of sense. It works great and I’m truly amazed at the range of your skills as a composer.

Descent From Cloudtops: Yup, definitely feels like dropping from the sky in a fun yet very scary way. It’s funny how you play with tension over the arpeggios, from very playful to extremely tense, like a mix between finding a guardian on Zelda BOTW, dropping from the sky in Zelda TOTK and nailing a hit/counter while fighting on Zelda TWW. I can totally see the inspiration on Hedwig’s theme though!!

Motions, No. 18: I can feel the frustration through this minimalist piece. I really like the layers of instruments/voices you added throughout the track. I feel like different sounds would appear as you progress across different parts of the stage. If I were to make a single suggestion for this one (knowing that is meant to convey frustration and lack of inspiration), it would be to make it “stand out” more, probably through stronger bass sounds and string dynamics that can ground the listener, similarly to “Still Life with Plum”. The composition is great, but I feel it doesn’t cause the same strong and lasting impression as the first stage track, mainly because the volumes and layers of frequencies seem “tamer”. There’s nothing wrong with this track, I really love what you did here, but that’s why I think it really deserves to show-off more its existing colors and layers.

Glassy: Beautiful, BEAUTIFUL track. The melancholy and nostalgia that comes from listening again to the original melody of Dreamworld, after exploring the rest of the world is superb. It really feels like everything comes to a full circle, especially as you reorchestrated the main theme to strengthen the emotions through different dynamics. I think it’s beyond acceptable, and it makes me wonder how it would sound if you were truly satisfied with it, since it’s already an amazing track!

Your work is truly inspiring. I definitely can learn a few things from your work. I wish you the best for this jam and for all your future works as a music composer!! 

Submitted (1 edit) (+1)

Your first track made me think instantly of Yosi Horikawa's "Letter". The way you introduced it in tracks like Still life With Plum & Impressions of Akari River for example was so nice!

I've seen one of your comments dissecting music theory for another submission. I wish I could do the same but I'm still too new for all this. 

But what i wanted to say is that you are what I would aspire to become in the future. 

Beautiful compositions, masterful writing, a top 20 for me!

Submitted

Such detail! I really liked reading your orchestration techniques and why you used them! It added a lot to the music. Really well done!

Submitted (1 edit)

Man the energy in "Still life with plum", just game me a big smile! Nice variety in the tracks and the narration is very well thought! Well done :D (PS: the duck conversation = best idea)

Submitted

Lovely use of strings throughout and some great piano parts too.

I think my favourite is A Quick Learner, so beautifully delicate and the scribbling sounds fit in perfectly.

Also really enjoyed the use of duck sounds on The Ducks Converse.

Motions, No.18 also really stood out for the choir and xylophone? glockenspiel? whichever instrument in that family it is it was great.

Lots of great tracks and great instrumentation throughout.

Submitted

Forester was one of my personal motivations to develop my composing skills. It's good to see you join the jam again. Anyways, returning to the album, it was very breathtaking and inspiring. While it was a little slow at the start, it began to pick up momentum with "Still Life With Plum". My personal favorite track was "Glassy" as I feel like it rounds out the album nicely.

Submitted (2 edits)

I'm a big fan of your composition style! Some of these tracks sound simple on the surface, but actually have really interesting harmonic ideas in them. Still Life with Plum in particular is so charming - it definitely nails the "first region outside the starting village" vibe haha, definitely taking notes on how to make irregular time signatures work without feeling overbearing ;)

Submitted(+1)

I think i found my new fav. These songs are all incredible!!!

Developer

I'm honored!!! Glad you're enjoying :)

Submitted

Really nice orchestration and arrangements, especially in Still Life.  Mood is really strong and consistent throughout even when exploring different sound worlds. Can hear lots of lovely influences in your writing!

Developer(+1)

Thanks so much for listening! Still Life with Plum is my personal favorite from this soundtrack for sure.

Submitted

Overall an incredible professional sound, your ability to write for an orchestra is really good and it sounds like things I could imagine hearing in a Zelda game or some of the 3DS era pokemon games. Your voice as a composer feels really clear and defined and you told the story well! I Especially love your sweeping melodies that bring out the full range of so many instruments, and the tasteful use of vocals and different rhythm samples was impeccable. Well done!!!

Developer(+1)

Thank you for listening! This was my first time using my own vocals in a video game soundtrack so I'm relieved they're well-received :)

Submitted

I loved how prominently the woodwinds were featured; the arrangement feels impressionistic and ethereal. Additionally the storyline went well beyond the "depressed child and imaginary world" concept a lot of people including me opted for, with a fresh and unique concept. An amazing entry!

Developer

Thanks so much! Half the fun for me is coming up with a story for the imaginary game (and then being sad when I realize it's not a real game and I can't go play it XD)

Submitted

Listening to your music inspires me. I need a bit of time to go to details right now ^^

Aside from the high quality and marvelous compositions you deliver, I was hooked by the story. I was surprised to find all these topics (art/expression/parenting-child growing etc) in a puzzle game. The idea of playing levels twice with different perspectives works well with that type of game and it allowed you to build a strong narrative for writing music.

The story is poetic and metaphoric. Truely made me go deep in thoughts/feelings.

About music now. I remember being surprised by the minimalism of the opening. The chalk helped me getting into your world, entertained. 

Dreamworld is again minimalist, but perfectly dreamy. Making effective soundtracks with a minimum of lines/instruments is not always easy :). I walked through the house with Mitsuki, not worried at all by the flood...

All the part in the painting with Mr. Plum was a magic Journey :) (I heard the Wii menu theme for a second in Tea with mr Plum ^^). Beautiful and quality orchestration as usual!

I remember the switch happening in myself when I drowned in Missing... The perspective change hit me like if I was still an unconscious child.

Akari river took me back on the magic journey with a weight on my mind. Very transport transportive track.

The Duck converse was a very touching moment, musically and story wise. I don't know, both sides felt simple and honest...

Descent from the clouds made me feel the urge to Come back to reality where I (and Mitsuki) realised Kasumi might be worried. I guess writing this one was fun!

Motions No 18 conveys the difficulty and vicious circle you can get stuck in when making art very well.

The ending  started like if Kasumi had finally found the strenght to overcome every challenge on her path. To finally free herself and change her own perspectives. The emotions of finding Mitsuki and re connecting to her art were so well mixed in the music.

Superb submission in general !

Developer

Thanks for such an in-depth comment :) I'm glad I could transport you into the world of this game.

Submitted(+1)

amazing work! really love the composition and your choice of instruments. 

Developer(+1)

Thank you! I always enjoy working with chamber instruments to achieve a nice, intimate sound.

Submitted

The Ducks Converse goes crazy. 🦆🦆🦆

One thing that popped out to me compared to some orchestral entries I've listened to is a showcase of more complex emotions by using unexpected chords or timings.  You don't lean into "purely happy" or "purely sad" and that made this interesting to listen to. A great change of pace. 👍👍👍

Developer(+1)

Real ones know The Ducks Converse is the best track ;)

And thank you for that :) unlike some former soundtracks I've written, I didn't always feel like the emotional journey was entirely embedded into the music. So it's nice to hear that a set of fresh ears picked them up :)

Submitted

I wasn't sure if you were going to make an album this time around so I was excited to see this.

A Quick Learner: I absolutely love the scribbling chalk sounds and the way they are incorporated into the theme. Artfully done. I have to say I smiled a bit when I heard the repetitive plucking, given in the past you've often called people out for repeating lines. But of course, it's so intentional and meaningful here. 

Dreamworld: What a beautiful theme. And the subtle chamber choir with the tremolo is so effective.

Still Life with Plum: At this point I'm speechless. Dangit, David. 

I am so inspired by your ability to convey complex ideas musically with such clarity. The stark realism of "Missing" against the fantasy of "Dreamworld," for example.

I was excited to hear "The Ducks Converse" when I saw the description. Was not disappointed. Even better than expected. I love the conversation between the piano and the quacks. 

Descent from the Cloudtops: I love the quiet, intense energy of this track. 10/10 A joy to listen to. 0/10 would not want to perform it.

Motions No. 18: I love the idea of using odd times to evoke "difficult to traverse." 

Glassy: May not have reached the grandeur you aspired to, but it is a beautifully intricate finish. 

Thanks for making and sharing. 

Developer(+1)

It's crazy to think I have someone who looks forward to my submissions I don't even know how to react >w<

You're right, I always encourage people to avoid repetition-- figures I wrote a somewhat minimalist soundtrack! But I did my best to keep it interesting anyways. The notes may have been repeating, but they were dovetailed between 5 string instruments, creating a constantly morphing texture. Then they slowly started to branch out to other notes... so hopefully it didn't feel too boring. Repetition is a powerful tool, but only when used with intention!

Thanks a lot for listening and for shouting me out on discord. I'm going to give your album a look very soon and can't wait to hear :)

Submitted

Fwiw I found that previous feedback helpful. It was a simple thing I could try to improve. And I learned something here about how to do repetition and keep interest. 

Viewing comments 21 to 2 of 21 · Next page · Last page