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Midsummer 1999's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #10 | 4.235 | 4.235 |
Overall | #41 | 3.871 | 3.871 |
Impression | #45 | 3.824 | 3.824 |
Correlation to theme | #58 | 3.765 | 3.765 |
Quality | #60 | 3.824 | 3.824 |
Composition | #73 | 3.706 | 3.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
I like to write music. That doesn't mean it's *good* music, just that I write a lot of it. So basically I just wrote each of these tracks in a single sitting, over the course of three days for the entire album, using Soundtrap.com as my DAW. It's kinda hard to place this in a genre, but I'd have to go with ambient/orchestral/hard rock? You'll understand what I mean if you listen to it.
(Description, copied from project page):
Midsummer 1999 is a fictional horror RPG interpretation of Shakespeare's classic play, A Midsummer Night's Dream. It's got everything a horror game needs: a spooky forest, menacing magical creatures who like toying with their victims, and a love triangle for the ages.
This is the soundtrack to that fictional game.
It's most composed of ambient soundscapes, though that genre is perhaps a little too restrictive when compared to what I've made here. You'll see what I mean when you listen to it...I'm not entirely sure what to call these tracks, but I'm sure there's a genre for them. All in all, the sound is a mix of orchestral, techno, hard rock, and SFX, which I'm pleased to say is a first for me. I had a lot of fun writing this music, and I hope you enjoy it!
I should also mention that you're probably going to see a bit more repetition in these tracks than would generally be considered "acceptable" in a piece, but that's intentional. The goal of this music would be to accentuate the gameplay, not distract from it, and close attention to detail can make or break a run through a horror game. In the interest of fairness, I'd ask that you please keep that in mind while listening, though I completely understand if you don't--it's completely up to you, either way. Have fun!
TRACKLIST:
The Envious - 06m05s
You're sitting down in front of your console, having pulled up Midsummer 1999 after having purchased it on a friend's recommendation, who described it as one of the best dating sims they'd ever played. The title screen shows an idyllic forest town that has fallen victim to the late 90's tourist economy, with run-down motels, strip malls, and gas stations on every block save for the "quaint" Main Street. Despite this, the people look happy; the camera focuses on four teens, two guys and two girls, as they exit a shop.
Call of the Wilderfey - 04m54s
You press start, and you're thrust into the life of a girl who just graduated high school. Her parents are forcing her to pack up her room, something which she's avoided doing so far because she knows she'll have to put her treasured possessions in storage if she doesn't take it to college--and she can't take everything. She pulls out her old NES and plugs it into the TV in her room for one last go at that final level; she hasn't played video games in many years, and she knows she's not taking this with her. But then she hears something...
Forest of Dreams and Other Things - 05m07s
The girl meets her boyfriend at the edge of town, planning to run away to his cabin in the woods where they can elope. Her parents don't approve of him because they have someone "better for her" in mind--the boy her best friend has a crush on. They venture into the woods, filled to the brim with excitement for what's to come, and completely unaware that they're being followed. They get so deep into the forest that the girl loses her sense of direction, and their handheld GPS isn't working anymore...but her boyfriend is confident that he remembers the way.
Enter Oberon - 03m30s
"There, through that gap in the trees--do you see it?!" she cried, pointing at the grotesque creature before her. Tall, roughly in the shape of a man, with gangly arms much too long for its body; boney horns growing out of its forehead in the shape of a crown; long, pointed ears, and a flat, almost-gone nose; and all over it was covered in sweat, and oil, and things she couldn't even begin to imagine. It was giving orders to several smaller creatures of the same species, but, as was obvious from their reverent postures, were clearly not as important as it. "I think we can sneak by," he said.
Goblin of the Wood - 02m28s
The creature bends reality to its will as it pursues them, its master watching from the netherworld. She stumbles over the root of an invisible tree, he tries to dodge a hanging branch but runs right into another one--and all around them, they hear the sound of the hunter circling its prey, not knowing whether they are still hallucinating. So they run; as far and as fast and as long as they can, they run. And yet it's still three paces ahead of them, keeping up without even trying. It was like a child playing with its food, and it had just about as much self-control as such a being.
In Titania's Embrace - 03m29s
They find a "safe" haven in the form of a spectacular chateau pulled straight from the 1500s, one which none of the teens remembers having been in the forest before. As soon as they enter, it becomes apparent that they cannot trust their eyes: despite entering the house as a group, they are each alone. Exploration reveals a bedroom with each teen's crush standing docile in the corner, eyes glassy and unresponsive, with a note pinned to their chest: "Do with me as you please." You, the player, are caught in a moment of contemplation as the opportunity, the temptation, claws at you with the thought that it's just a game.
Offending Shadows - 04m20s
It wasn't just a doll, and now the challenge is to escape a trap that's already been sprung. She hunts you relentlessly as the chateau morphs into a grisly dungeon, decorated to the brim with what appear to be human-like remains. There's no easy way out; each step, each room, each hallway has its own pitfalls which would be the death of an inattentive mind--and, judging by the freshly-impaled carcasses, they have. Not everyone's going to make it out of this one, and Titania is an expert at making her victims wish for their own entrapment.
Run Through Hell - 05m02s
In the midst of her torment, she sees it--a single chance for survival. She makes a mad dash to get away from the Wilderfey, running like a bat out of hell towards the nearest hint of sunlight, stumbling but never falling as the edge of the forest draws ever closer. Oberon, Titania, and the Goblin appear and disappear all around her, haunting her with hallucinations of pursuit; or was it actually real? Both the Goblin and the Fey Queen were able to alter her reality at will, so who's to say what's actually going on here? And--at last...
The Final Girl is a Bride - 04m25s
She wakes up to the sound of wedding bells at the local church, the events of the past day having been a midsummer night's dream. She strolls leisurely down main street, taking in the faces of her hometown friends, before arriving at the church's doorstep. The wedding taking place is her own--her boyfriend stands at the altar, looking a lot more put-together than the last time she saw him, and her father waits by the door to walk her down the isle. It is only then, on the precipice of happiness, that she truly wakes and comes to grasp with reality: the world is twisted, warped, unnatural, and the Wilderfey stare at her with hungry eyes from every nook and cranny. She feels a presence behind her, but she's too scared to turn around.
Total length: 39m20s
Message from the artist:
This album (and it's definitely a full album's worth of music) is mostly ambient in nature, meant to be in the background of the gameplay--so if you're just listening to it raw, you might find it boring and repetitive. I recommend listening to it as you do something else for authenticity, but either way I'd just be happy if you listened to it at all! (Thanks, btw, for listening to & rating my submission)
Theme:
How does it fit the theme?
I chose to go with both themes, and started writing music about the idea of a girl running away from home into a menacing forest. I wrote one song (The Envious), and then started working on a title for the album, and eventually came up with Midsummer 1999. At first I wasn't going to make the Shakespeare connection that prominent, but then I realized it fit the themes *perfectly*: "A Midsummer Night's Dream" is about couples that run away from home into a menacing forest...and then I decided to spice it up a little by making it a horror game. I've got to admit, it was fun reimagining Oberon, Titania, and Puck as horror creatures!
Link(s) of the submission on streaming services
https://youtube.com/playlist?list=PLsQ4SmjD4m4ATQI7zL9zXEjCapqDkjEox
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Comments
I like how the track really set the emotion. Especially the depiction of mood shifts, like the Forest of Dreams.
I like the use of very different instruments in Enter Oberon track, most notably the electric guitar followed by menacing piano arpeggio.
Goblin of the Wood – the composition is nice, but the mixing feels off, at the same time feels intended, so that the music doesn't take player's attention off the game itself.
The "In Titania's Embrace" track hits the most with the "it's too good to be true" mood swing, and i love it.
Overall I am amazed, that it's a full album worth of soundtrack, and it sounds complete. It really set the mood of the game. I felt like I was actually playing the game, as I was reading the story of each corresponding track. The mood shifts from happy/noble/hopeful to mysterious/dreadful is really nice and fitting together surprisingly well.
That was a great experience reading and listening, thank you.
Keep up the amazing work!
I love how cohesive and complete this album is! The concept is so unnerving, and the music really does it justice. The music being repetitive actually made me more immersed, as I could very clearly imagine how they could work in the game. I really enjoyed the 8-bit in "Call of the Wilderfey." I felt actual dread going into the final song having read the description, especially when the wedding music started, and the track delivered. The screams actually gave me chills! Overall, I really love this soundtrack!
I love the imagination that's gone into this! I love how immersive the tracks are, the subtle machine noise in the background in 'The Envious' is a really nice touch. I love the use of different sound palettes and how each composition moves and develops.
The soundtrack feels like it properly tells a story from start to finish, it's a fantastic piece of work.
A really creative soundtrack! Mystery,horror, a little bit of classical music, and the final is great! Enter Oberon reminds me of "Shining" theme, love it! Very good job!
"When We Were Young" - left me wanting to screw my day of work and see if I could actually finish Final Fantasy Legend II once and for all. That same quality of digital tones. This is such a great mix of those old video game tones, with more analogue music, and that you weave so some rock into it. You've got a real talent. "Enter Oberon" into "Goblin of the Wood" rocked! 🤘Thank you.
It was a very fun OST. There were a lot of different elements that brought this all together. Some of my favorites were the horns early on that gave me a very 2001 Space Odessey vibe which I love. I also felt a little Dead Space which I also love. I am a bit fan of SFX so I very much enjoyed all that you incorporated. Overall good job. BTW, being good is simply a form of opinion. As long as you put your heart into it and enjoyed it, that's what matters. :)
Props to the effort in the project page, I've only seen a handful of people who worked on the design of the project page.
But as for the music, I like the chiptune parts that corresponds with the description and how it changes to unsettling "horror" music in Call of the Wilderfey. And every other transition in each track, like how Forest of Dreams and Other Things goes to Enter Oberon.
And the fact that the soundtracks actually follows the "game lore".
btw a qn, did u pay for Soundtrap or are u using the free trial? As I tried to use it many times before but I felt that the free version was too limited to what I wanted to make and stuck with Garageband IOS for very long. Cus it seems that u did a lot of different and unique tracks with Soundtrap.
Yeah, I've paid for Soundtrap for a few years now. Frankly, it's probably a better deal to use Logic Pro or FL Studio than to subscribe to Soundtrap, since the only real advantages it has are cloud storage, no memory requirements, and a non-audio-technician-oriented workflow, and I'll probably switch over to FL Studio at some point in the future bcuz of that, but I've been very happy with Soundtrap so far.
And thanks for the complements on the project page! My day job is a graphic designer, so I'm perhaps more aware of the effect presentation can have on the success of a project than others. It's not too much effort, mind you, but every little bit helps!
Track 1: Definitely a very creepy, unsettling opener... do I hear a bit of Dies Irae in this melody? Always a good touch ;) this track did run pretty long, though I'm assuming it just loops, so I ended up cutting to the next one around 3 minutes in to save time.
Track 2: immediately, I was impressed by the use of synthesizers here-- and it sounds like you've incorporated the main theme of the first track here. The monster-breathing effect was brilliant. This becomes incredibly eerie very quickly... the mixing is so immersive.
Track 3: another cool-sounding track, and quite cinematic-- I enjoyed the sudden dramatic shift. You keep interpolating that me-di-me-re motif everywhere, it's very cool to keep hearing it pop up! However, I again had to skip forward as this track was a little repetitive after a while. Try to avoid getting locked into the four-chord repetition cycle, it can take away the natural momentum of a track!
Track 4: loved the electric guitar entrance! Is that you playing? This is another really cool track at first, and then it gets locked back in to a repetitive pattern-- after the 14th or 15th repetition, the piano motif is becoming redundant.
Track 5: super hardcore track-- I am really digging this electric guitar! Your composition skills are really good, each track is well-crafted and I am still hearing that motif everywhere.
Track 6: You have an excellent way of making twisted, corrupted-sounding music-- and I love what you've done with this track. The restatement of the first part of the track, now with a corrupt thundering sound beneath it, is a cool effect.
Track 7: more good stuff, nice job here. Also, I just saw your note on the repetitiveness of these tracks-- so I take back my previous criticisms, sorry about that!
Track 8: still loving all of the hardcore stuff you're making! This is an awesome "final chase" theme.
Track 9: Again, cool stuff here-- I love all the story cues you have. Each track is very well-curated to match the story, you have a great intuition for that.
In all, this soundtrack is immersive, eerie, and remarkably well done. Amazing job, and keep writing!
Thank you so much! Yeah, the repetitiveness is imo the biggest drawback when just listening to it. None of the tracks actually loop, however...they generally follow an A-B-A' pattern, with some differences between the final section and the first section just to keep it a little interesting, though I did have them repeat a couple measures from the opening in order to be able to properly loop them in-game.
Cool concept, you really fit everything together, some really cool ideas like Enter Oberon was super cool but you never went where I wanted you to go. Even though I can hear you are limited by the plugins you have even though it sounds "cheap" you manage to create something interesting. Not gonna lie sometimes it felt pretty long but most of it is pretty unique. Good job.
Really accomplished sounds for all of the tracks, which hold together as a piece but still have their own distinct flavours. I really like the premise you've presented and while it is not an obvious angle to go for, it makes complete sense - that's one of the reasons I enjoy these contests so much, it can lead you to somewhere weird and wonderful that you may not have dared go to otherwise. The standout track for me (thought it was hard to choose) was 'Forest of Dreams and Other Things'.
Thank you so much! I remember listening to one of your submissions in the previous jams and really enjoying the overall tone.
Wow, that's a full size album! Loved the chiptune-centric "Call of the Wilderfey" most, but the pounding drums on some of the others were also a driving blast.
I'm glad to hear that! I wasn't so sure that the chiptune portion of that would be well-received, so I'm glad you liked it!
I admittedly didn't listen to the whole 39m but I found great variety of sounds and styles throughout. Very well put together. The rooster in the last track was very unexpected and made me laugh. Then Mendelssohn's iconic wedding march twisted into something beautifully grotesque. Truly horrific. Great stuff!
Thanks so much! Yeah it's a lot, I had a bit of free time over the weekend and decided to just run with it.
Nice job! I liked the overall vibes, and your compositions are well done. I did notice that your song Enter Oberon has a piano that comes in at 0:58-ish, and is playing what sounds like the intro riff from Separate Ways by Journey. I doubt it was intentional, but as soon as it hit, I knew I had heard it before.
I know it sounds like that, and I kinda like it...it's actually a riff on the second section from Bach's Toccata and Fugue in Dm, just cut off after the first bar. I then added the three repeating notes afterwards because it sounded cool, then realized why it sounded cool...
I was surprised to hear the similarities to Separate Ways (one of my favorite Journey songs), when I was actually including the Bach reference as a very, very subtle DragonForce reference...the opening acoustic guitar arpeggios in Through the Fire and Flames are also an abbreviated version of Toccata and Fugue.
Awesome! I know I’ve unintentionally made stuff that later I realize sounds exactly like something else, so wasn’t sure if you noticed! It’s cool that the original reference was a more classical piece, just shows how musical ideas are endlessly repeated!