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Tale of Seasons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Impression | #9 | 4.000 | 4.000 |
Composition | #9 | 4.091 | 4.091 |
Overall | #9 | 3.964 | 3.964 |
Correlation to theme | #11 | 3.955 | 3.955 |
Quality | #14 | 4.000 | 4.000 |
Creativity | #23 | 3.773 | 3.773 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
"In a world of wonder, one hero must fight against those who would steal the power of nature for their own greed. The hero fights the forces of darkness using abilities granted by the spirits of the seasons."
Title Theme: A tour of beautiful landscapes that the hero will traverse to find the spirits of the seasons.
Attack on the Village: The hero is introduced in their village, a peaceful place that lives in harmony with nature, when suddenly a dark force ravages their home.
Battle Theme: There are many kinds of enemies that the hero must face, each more dangerous than the last…
Winter’s Calm: The powers of winter grant the hero the abilities of shaping snow, freezing enemies, and hiding in plain sight.
Spring’s Burst: The powers of spring grant the hero the abilities of growing plants, healing wounds, and causing rivers to rush.
Summer’s Rush: The powers of Summer grant the hero the abilities of summoning light, generating heat, and calling forth dust devils.
Autumn’s End: The powers of autumn grant the hero the abilities of blowing gale winds, shooting lightning, and creating heavy rains.
The Dark Power (Boss Battle / Finale): At the end of their journey, the hero must defeat the source of the dark power: a twisted incarnation of the seasonal spirits’ wrath that can use powers greater than the hero’s. If the hero is victorious, balance is restored to the land and the hero returns home to live the rest of their peaceful life.
The soundtrack is written in a primarily orchestral style with electronic elements. I started by coming up with a concept for a game in one of my favorite genres: adventure! I imagine the gameplay to be third person 3D, inspired by the feeling of Hyrule Warriors' bombastic combat but on a smaller scale where the player is fighting only a handful of enemies at a time. Story structure and art is inspired by Journey, especially the cell shading, environmental storytelling, and that it's dialogue-free.
The first thing I wrote were several chords that represented the emotional foundation for each motif; there are motifs for each season, a dark power, the hero/the village the hero hails from, and various spinoffs that link together from there. Once I had the raw material, I elaborated on each motif, extending them and changing their shape, until I had a solid horizontal structure to orchestrate. Each track took about 4 hours to pen, and an additional hour or so per track to mix and master. I usually write with the mix in mind from the beginning, so that step in the process usually goes pretty fast.
Since I was on a time crunch, I started and ended every step in Logic Pro X. The total runtime reaches 28m34s by my count, a new personal record in a number of measures (pun intended). In the last couple hours before submitting, my wonderful partner Colleen Butters whipped up an amazing piece of cover art for my project.
Message from the artist:
Thanks for checking out my project and I hope you like what you hear! I certainly had a ton of fun writing it late into the night.
Cover Art by Colleen Butters | https://twitter.com/SolarCitrus
Theme:
How does it fit the theme?
In the game, the hero's abilities are granted by spirits of the seasons, turning the hero into an embodiment/emissary of their will. Each of the four primary levels take place in a location that has been upturned by the twisted wrath of the seasons (e.g. level 1 is completely frozen over by a harsh winter). As the hero progresses through each season, they too change.
Link(s) of the submission on streaming services
https://soundcloud.com/user-924995175/sets/a-tale-of-seasons
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Comments
Well done! Each songs fit its theme so well!
This feels almost more like a film score than a soundtrack for a game. Half of it sounds like Jaws, while the other half could have come straight out of a Miyazaki film. Everything here is very impressive.
Great creativity and composition, well done!
A very solid work and extremely well done!
The electric guitar part got me. This is insanely well composed! Great stuff 👏
Thanks! It’s actually a cello run through an amp modeler (Apocalyptica forever 🤘)
I'm gonna have to listen to it again! Thanks for the reply haha
Ooooh you really got me with the build at 1:50 in the opening song. Felt like I just stepped into another world like in a miyazaki movie. Attack On The Village is exactly how I imagine the trolloc attack the first book of Wheel of Time going (sorry if spoilers). Winter's Calm was very lovely - both sections. And damn that final boss music is thrilling! The synth is so cool paired with the ominous piano bass line. I only wish you mixed the rest of the track a bit higher so I could appreciate all your orchestral writing.
All in all I love how each song in this vast album tells its own mini story. The scope of the game itself is pretty huge but your soundtrack totally delivers! Fantastic job!
Thanks so much! Ghibli movies are a huge inspiration for me. And yeah, I'm working with a limited monitoring setup at the moment and didn't realize the orchestral stuff in the boss theme got so pushed back in the mix until it was too late.
Never too late :)
Nice tracks! Especially loved the title theme. Great job!
Cool orchestration, the electronic elements do a good job of complimenting the orchestra with out feeling out of place. Great work!
love it! also this might be a coincidence but the battle theme reminds me a lot of the song One Who Gets in Our Way from the game Xenoblade
Oh man I didn't even notice lol I swear I only played a little bit of it ten years ago. The dangers of using simple motifs!
That motif was actually inspired by the shape of the 28 Days Later theme, that creepy piano ostinato
Nice entry :) Very thick orchestration !
Мне нравилось слушать. Отдельно могу выделить Summer's Rush, эта работа с низкими инструментами доставляла мне радость при прослушивании. Так держать.
I like the opening theme: it really draws you in with its strong and definite melody. Orchestration sounds really great. I like the electronic elements that slot into the orchestra at the start of each track. The final boss battle is nice and driving: I really like that low piano note ostinato. Great work!
This is ultra cool! I can see this as a soundtrack from a real game that people would actually search for!