Each of these tracks is catchy and is great as stand-alone themes. I think that the music matches your narrative very well. I’m a big fan of the ticking clock in Seasons Change. I also like that the energy transitions smoothly from one track to the next making the music tell a logical story on its own and enhancing the ideas that you have laid out in the description. Great work and thank you for sharing!
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To Overcome's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Correlation to theme | #21 | 3.762 | 3.762 |
Overall | #83 | 3.190 | 3.190 |
Quality | #88 | 3.190 | 3.190 |
Impression | #96 | 2.952 | 2.952 |
Creativity | #96 | 3.095 | 3.095 |
Composition | #99 | 2.952 | 2.952 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
To start off, there are 7 tracks, all within ~30-90 seconds and they were all created through Reaper
*Repeat of project description*
Nia is having trouble escaping from the depths of her anxiety. It makes it impossible for her to raise her head and see the world for what it is. Throughout her story, she is moving through the mental seasons and facing her anxiety head on.
From summer all the way to spring, Nia will encounter many of her demons in hopes to conquer them. Will she be able to find a way out of her anxious mind and begin to see the beauty of the world again? No one knows, because the game isn't real! The soundtrack is definitely real though.
Tracks:
Nia's Theme (broken and revived): At the very beginning, we have Nia's broken theme, which is used to express her current mental well being, and can be quite eerie. However, at the end of the game, her revived theme will be played, which is a copy of the broken theme, with a playful and light turn to it, essentially restoring it to a positive feeling.
Summer Waves: Summer is the first theme, and so it represents the beginning of a journey, which leads it to be very exciting and playful/upbeat.
Fall Blues: After summer, we are left with hope that things can change, and so Fall Blues gives us a groovy feeling and makes us believe we are capable of anything.
Winter Storm: Difficult, seemingly insurmountable challenges start here, and with no remorse, this song leaves you feeling cold and afraid. This is where Nia begins to falter.
Seasons Change: After the climax of a storm, this song is the 'low point' transition to fighting your demons and taking back what is yours. This is where Nia makes her last push to overcoming her anxiety.
Spring Beauty: After overcoming her demons, this song is a light and slow piece, designed to represent new beginnings and a positive attitude.
Although the vibes of these songs were all quite different, I decided to use very similar sounding instruments, in order to keep the theme intact (piano and lead were only slightly altered throughout). Also, all the seasons were made using the key of either E major or E minor, in a further attempt to keep things connected. My instruments were either from Serum, or from piano software. As for percussion and possible sound effects like rain, I have free (available for commercial use) sounds, including both free and paid.
Theme:
How does it fit the theme?
For "Story of Seasons", I made the soundtrack based around all 4 seasons. The seasons in the game would not literally be what we know them to be, but as stages for Nia to challenge her anxiety.
As for the image, I used the character and the purple 'void' as inspiration to create the main character Nia. Battling her anxiety was taken from the 'void' as well, and the seasons are to be her stages of challenging it.
Link(s) of the submission on streaming services
https://soundcloud.com/user-601009925/sets/to-overcome
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