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A jam submission

Pinball But It's Only MultiballView game page

Hit targets and activate MULTIBALL!
Submitted by FigyTuna — 4 hours, 17 minutes before the deadline

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Pinball But It's Only Multiball's page


CriteriaRankScore*Raw Score

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code

Tools used
Godot 3, LMMS, Audacity, Sfxr, Blender, Krita, GIMP

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Fun pinball game! I included it in my Open Jam 2018 compilation video series, if you’d like to take a look. :)


Just got half a carpal tunnel with this one, but I liked pinballs so much that I can't blame you. Glad to see other Godot submissions! The theme's pretty accurate also. Nice game!


I think it would be great if you could hold the flippers, but i liked the game overall.  I think a HUD would be great and a section for the instructions, also the board cold have more additions.

Fun game overall.

Jam Host

Congratulations you earned 5 Open Source Karma stars!


This is so caothic, i love it!

I started laughting once i got the multiball thingy. And i love it.

Some things to take in mind: The balls are kind of glitchy, but i dont think it is your fault, theres like a hundred in the screen every frame. But a minor tweak here and there could make it feel a lot better. Also the flippers felt wierd, the didnt respond on time.

Overall, great game. Congrats!


Haha, I'm super happy you thought it was funny.

Most of what you say is address in my reply to Lanyard so I won't repeat myself. The collide-able part of the flippers don't even move, they basically just become bumpers when you trigger them which does feel weird XD

Thank you for the feedback, glad you enjoyed it!


Lol, for some reason I lost my shit laughing while playing this game. I think it was the chaos, but mostly the sound effect that plays when the new balls come in. You're getting 5 stars for Fun/Humor.

Your intro presentation is rad, and I'm stoked to see a Godot game in 3D!

A couple notes: Sometimes my balls clipped out of the game, which, you know, not ideal. The shape of the bumpers above your flippers doesn't seem quite right to me, it often blocks the flippers, kicks the ball into the side gutters, or keeps the ball floating around above for much too long. A minor tweak there could go a long way. The responsiveness of the flippers feels just a little gummy. And I think if the ball had a very small sound effect that played upon collision, it would feel a lot more real.

Hey, I liked this game a lot. You did well.


Haha, nice! My only real goal was to make people laugh with this one so I'm super happy that it hit you hard.

But yeah I struggled making the game otherwise. I never do 3D so it was a challenge getting physics to work right. It took me almost a full day just to make the flippers and I still ended up using a "hack" to make them work. I spent another chunk of time trying to get the balls to quit clipping out of bounds, but gave up. I would have spent a lot more time tweaking things to make it more of a fun  game than a random  simulation but as time ran out I just focussed on making the lights flashier and making silly sound effects.

I'm glad you enjoyed it and thought it was funny!

Submitted (1 edit)

Oh my god, this is such a fun twist on pin ball! Right off the bat, the transition from main menu to the game is excellent. My only concern with the game is that pressing buttons at times feels a bit mindless. I think you should either spawn fewer balls or create more difficult challenge to spawn a new batch of balls to really create the sense of urgency and the urge to spam the arrow keys. Otherwise, I like everything else about the game. Great graphics done in 3 days, music and sound effects fit the game and make me pumped. Well done!


Haha, glad you liked it. Yeah I spent most of my time learning physics in 3D and making flashy lights XD. I admit that it is pretty mindless, I just hope it makes people laugh.


It sure made me laugh lol. You could use a more funny spawning sound too ;D