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Duck Duck!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Humor | #17 | 2.550 | 2.550 |
Graphics | #21 | 3.100 | 3.100 |
Fun | #23 | 2.750 | 2.750 |
Overall | #36 | 2.450 | 2.450 |
Mood | #37 | 2.050 | 2.050 |
Audio | #43 | 1.000 | 1.000 |
Theme | #43 | 1.350 | 1.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code
https://github.com/Garlov/OpenJam1.DuckDuck
Tools used
https://phaser.io/
http://kenney.nl/
https://github.com/lean/phaser-es6-webpack
https://fonts.google.com/
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Comments
My high score is 19!
LOVE the water particles that you achieved in Phaser
Very simple, but pretty fun! I included it in my Open Jam compilation video series, if you’d like to take a look. :)
Very nice! Gameplay is hot, water physics are nice, but in my browser it is very laggy
Thanks. Since it's running in webgl with multiple filters and shaders, it might be a bit heavy for some setups. Webgl is gpu accelerated, so a dedicated gpu or a really good cpu/apu would do wonders as well.
Got 12 ducks across before the jet just couldn't stop the falling duck in time. Lagged a bit (especially towards the end) on my Celeron based ex-Chromebook-turned-Linux-laptop. It's a nice physics test, too bad you didn't get to realize your original vision (as you said in the comments).
I shared this in Discord but I'll say it again here, the fluid physics are really impressive. Having tried to write shader filters for Phaser/pixi, I can really appreciate this work! Like other commenters I would love some sound effects but even without them I really enjoyed this one.
Nice idea, but I already died on the second duck. The first ones could perhaps be made more easier. I don't see the connection to "leave a mark".
Yeah, this isn't the game I started out to make. but I only got a few hours on Friday and a few right before the deadline. So I had to go with what I had at the moment, which was a water jet (which was really a paint gun). I'm currently writing a post-jam section into the readme on github, that should be up soon-ish. Where I reflect some on where I started, where I ended up, the tools I used.
Cool, looking forward to your story!
Good fluid mechanics. Every time I got the duck to the other side I would have wanted a quack SFX to accompany it. Something to celebrate my successful round. :D
Totally agree on the SFX, a nice happy tune in the background and a loud QUACK at the finishline!