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A jam submission

SnakeRPGView game page

A game originally made for the openjam(2017)
Submitted by LexiSometimes (@LexiSometimes), Aureolin — 2 hours, 20 minutes before the deadline
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SnakeRPG's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#223.0503.050
Overall#332.5502.550
Humor#332.0002.000
Mood#362.1002.100
Fun#372.1502.150
Audio#371.4001.400
Theme#411.7001.700

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code
https://github.com/herrybiscuit/SnakeRPG

Tools used
Godot, Krita, and Inkscape

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Comments

Jam Judge(+1)

Super cute graphics! I included it in my Open Jam compilation video series, if you’d like to take a look. :)

(+1)

Well, I didn't understand, how to loose here =D Controlling is rather smooth, I liked it, but there was no objective in game

Submitted(+2)

It looks good but the gameplay isn't too hot. The last piece of the snake also seemed to have the wrong angle most of the time and the fact that new pieces first spawned at the center of the map before being joined into your snake was a bit creepy.

The Linux version worked flawlessly.

Developer

Thanks for feedback.

Yeah, we were really running out of time, so some things were not implemented and thous that were have some issues.

Submitted (1 edit)

The browser version of the game did not start for me.

Developer

What OS and browser are you using?

Submitted

That was under Firefox 56.0 on Windows 10. I just tried with Chrome and it runs there, feedback later.

Submitted

Interesting, the error was on the part that displays just a cover image on Chrome. I downloaded the Windows version and played it. I moved around with the snake and was wondering that touching yourself or the wall has no consequences. I got the feeding part, but the other progress bar I did not understand. I think I have not yet discovered everything, for example, how is the "leave a mark" topic addressed?

Developer(+1)

to be entirely honest, the topic isn't addressed. The game was already very far into development before we realised there was a topic to begin with. So it was finish this one or start a new one and we were already half on time.