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Little Thomas saves the World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #126 | 2.778 | 2.778 |
Completeness | #138 | 2.889 | 2.889 |
Quality | #139 | 2.667 | 2.667 |
Overall | #139 | 2.778 | 2.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice! Great style and design to this. Everything is readable and clear but still has character to it, which can be a challenge at this resolution. The platforming and enemies are a bit tricky to navigate at times, but im sure that could be ironed out with a few tweaks if you wanted to keep developing post-jam. Good work!
First of all, congrats for the game. I really liked the art and that head movement for Thomas XD. The transitions also are pretty good. It really feels like it has a lot of potential, but there are problems that hinder the fun.
The first thing is that the jump seems to not work so well sometimes, you can see this when you try to from moving platforms, sometimes the jump simply does not work so you have to try again.
Another thing is that you can get soft locked pretty easily. On the first level after you get the gun you can see this. I pushed the enemy that I turned into stone way too much and the platform stopped halfway and I could not make it go any further. This way I could not get down and so I had to restart the game to pass it. I suggest you add a button for reset for this problem.
And then the next level seems kinda impossible? Like, I can't jump to the right because it is too high for the jump. And all I can do is freeze the enemy for a moment by going to the left and making the gun pass that wall. Then I get a platform that I can't reach... I really don't get what I should do here...
Well, that's about it. All in all, it seems like it can be a very good game if you fix some problems and make the challenges a little easier.
Thanks for the detailed review, I appreciate that. I'll check on those points you've mentioned.
Regarding that level you are sharing, you can step over the enemies once they are frozen, so the idea would be to jump on the neareast enemy to go ver the platform on the right. Then there calculate the shoot to freeze the enemy behing the wall. You need to freeze both enemies to win the level. The gun going over the wall is a bug, the idea is that you are not able to shoot to the second enemy from there.
oh something I just noticed, there is a missing enemy on that level for you! I dont know why.
Congratulations on the successful launch of your game! 🚀
What do you think about the difficulty of your game ? I was, like others, stuck quickly in my adventure. You might want to add some clue some the game will be less punitive to the player?
Nice classic platform game! Well done the only thing I would change is perhaps making a little easier but overall nice job!
I couldn't seem to wrap my head around level 2. I wanted to try out that gun though lol!
I'm assuming you had to time the jump over the enemy onto the platform??
MASTERPIECE
Thanks to everyone for playing and for the feedback!
I encourage you to reach the end if you haven't yet because there is a boss level!
I liked the game and it makes the controls simple. Some points that I think could be improved: 1-When Thomas is leaning against a wall or corner of an object, his jump almost doesn't work. 2-I found level 2 very challenging for a smoother progression.
Really captures the feel of what I imagine a platformer on a Nokia would be like. In today's terms the controls would be a bit sluggish, but after learning to work with them some more, it adds to the charm :)
nice classic platform game, something you could find on an old phone, sometimes a bit unintuitive but overall very cool entry
I liked it but i found a little problem with the collision code! If you keep walking andd touch the wall you'll not be able to jump because the player get stuck! btw is something simple to fix and the platforming is very good! so very good job man!
The tiny animations were lovely. The physics/controls were a bit floaty, but to be fair they reminded me a lot of the old nokia game "Bounce", so they do fit lol. That aside I had a lot of problems with some sections feeling like the platforms/enemies were "off-cycle" or at least unfairly placed for the controls. Good stuff still!
The game has simple and fun mechanic and good graphics, but the jump height feels a bit unintuitive, as in I'm not sure if I should be able to jump pass this block or not when I barely reach the top with a jump (I hope that make sense). I was stuck in the same level as Juxxec for a while because of this problem, but I manage to figure it out.
Pretty fun game! The graphics are well made, the level design is fun and the sounds are enjoyable. I like that there are transitions. It makes the game feel very polished.
I got stuck on one of the levels. Don’t know if that is a bug or if I am missing something. I tried to complete the level 5 times and gave up.
I got stuck on this part:
Hi, thanks for playing and for the review! That part you need to transform the enemy in front of you to jump that blocker. Then, that enemy type will return to its initial form, allowing you to use it again to reach the door! :-)
Yeah, I got the part where it turns to normal. However, the first time the enemy is so close to the ceiling that I hit my head on it when I try to use the enemy to jump over.