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A member registered May 24, 2022 · View creator page →

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Great take on the theme and well integrated into the puzzles. Also stunning animation, it's so cute and bouncy!

Oh no my gambling addiction. And with upgrades?! This could not be any more perfect trap for me. Anyways spend good 30 minutes, got the NG+ realized that I should not go any deeper, continued to play. Good yet so simple game.

The freezing effect is very cool and I like the idea of having to explore around while trying your best to keep warm, but I did feel that I was thrown into a deep end with little to no explanation and struggled to get a hang on the game for a while. It was also challenging especially as it took me a good while to find the jump lol. Music was also really nice touch, the sound effects work well with it too. Nice work.

Very charming and cute. Also surprisingly fun idea to have this type of survival, the concept is also very expandable which is always good if you wanna develop further post-jam!

Haven't played specifically WarioLand 4, but I suppose I should get on that then lol Thanks.

I love the time freeze as a puzzle element and all of the levels are really well designed around that concept. This was also more indepth than I expected with the balloon mechanics and buttons. Tutorials were also top-notch here, everything explained but also things such as button taught with the level design. 

The puzzle element added to the freeze magic is a great idea. I love it when games use fighting mechanics also in puzzles/platforming. Nice work.

This really feels like a fully ledged rpg game with the epic intro and between-levels progression shown. Additionally the "continue?" screen is a welcomed touch, as I hopelessly dies multiple times lol. I guess my only negative is that after beating the first level I basically beat the rest with one go, expect for the final boss. I don't mind it really, since I enjoyed the arrow/attack section of fights the best, but it would have been nice to see more of the fights in each level (of course time constraint is understandable). Still, this is great work. 

For real laughed out loud at the title and the premise, funny as hell. But the game delivers too, fun little puzzle with interesting mechanic I've not seen before. Only real problem for me was that the hitboxes were kinda unforgiving, which is shame because the fun in solving the puzzle/level design was kinda hindered by repeatably dying because I was little too close to a spike. But small problems, I still had fun.

Didn't expect a rythm-type game but here we are. Great work, aside from the polish of menus, I really liked how in the last section of the level (the dodging one) you can hurt the thing chasing you too. Some in-depth mechanics here.

Holy shit the intro animation and graphics are cool. Rest of the game was also of course. Not sure if getting kills was a good thing, but yep, I got them, glad to see the game keepin track of them for me lol. 

Really cute and fun times chatting with all the characters, sad that there is only two dialogues for each, but maybe with further development. It would also cool to have special conversations where two people are in the same conversation or based on your "relationship" to other characters, but best of luck for post-jam development if you decide to go for it. :D

Man, I was doing my job and got called a psycho, no one respects service-jobs. Honestly expected better from Satan lol.

The movement speed was bit slow and I'd have loved some more sounds, but still great work. Fun experience, gonna try it out with different choices. 

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The opening animation was amazing, I love it so much.

But also in general the game was nice and challenging, good level design. Took me 14 minutes lol, but that's probability because on the final level I decided to learn pixel perfect dodge and constantly died for at least 5 minutes. Plus for the options menu too, I had a problem where the sound had lot of high pitch "glitches" randomly, so the options were really useful, though sad since the sfx overall were nice. 

(Also lol, love to see others also going for the "Superhot" mechanics :D )

Yep. That's the feeling, the distinct feeling of going mad over not being able to tell if you're making progress or not lol. This was fun and a concept I've not really seen before. The level design was immense too, you can tell that some nooks and spaces were deliberately put there for the player to progress, it was quite nice your way to a spot like that and feel like you've just solved the puzzle.   

The immersion effects on this were immense, from the overlay to being able to hear "your own" sighs as you fail, and of course the pixels not rendering in properly and flickering at times. I didn't get far, only like to difficulty 4 because my skills suck, but to a pleasant surprise this was slowly becoming also a horror experience for me with each difficulty up. Really good vibes in this. 

The tiny animations were lovely. The physics/controls were a bit floaty, but to be fair they reminded me a lot of the old nokia game "Bounce", so they do fit lol. That aside I had a lot of problems with some sections feeling like the platforms/enemies were "off-cycle" or at least unfairly placed for the controls. Good stuff still!

I can see myself getting addicted to this if I had this back in the day on my nokia lol.

Took me some time to wrap my head around it, but once I did, it became a fun challenge type beat. The additional levels were gave lot of variety too. Genuinely amazed how well you managed to get 4 player game to fit in the limits of this game jam.

I love how everything is so fluent and energic! Like it looks, sounds and feels so good to play, and top of that is a complete game with a fun story and all.

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100% understand lol. The game was originally just a prototype of minimalistic dungeon crawler, aka basically a clicker game, but slowly I added lot of small details and random events. I think the pacing is still little slow and the "events" and random events are kinda far apart. In the end the game is a mindless clicker, and its up to luck if anything of worth actually even happens :P

Thanks for the feedback though! I am still planning on doing some balancing for the game, so I will see if I can make the beggining more interesting as well ^^