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(+2)

Yep. That's the feeling, the distinct feeling of going mad over not being able to tell if you're making progress or not lol. This was fun and a concept I've not really seen before. The level design was immense too, you can tell that some nooks and spaces were deliberately put there for the player to progress, it was quite nice your way to a spot like that and feel like you've just solved the puzzle.   

(+2)

TYSM! I'm glad you enjoyed the game!