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Knight Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #54 | 2.138 | 2.667 |
Theme/Lore Reference | #66 | 2.227 | 2.778 |
Aesthetic | #69 | 2.227 | 2.778 |
Overall | #72 | 2.049 | 2.556 |
Innovation/Design | #73 | 1.871 | 2.333 |
Fun | #73 | 1.782 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the theme and lore?
You play as a video game character trying to break out of the game by winning :D
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Comments
Hey there! Sorry for no written review, but I did stream your game here!
Amazing game I love the music importantly!
The art GREAT! The movement oddly very soothing and satisfying. But I feel like I cheated as I exploited a bug, running around the edge made the sword extend it' self beyond the knight, so I won quite easily.... and what's with the poor doggies/wolves? Why not killer cats?? So biased! XP
Yeah I knew about the bug but wasn't sure what to do. This was just an experiment for another game idea I have in mind, which I couldn't do for the jam (because it might be nsfw). I am a cat person haha, although wolves are becoming a motif in a lot of my games now..
Cute game, epic music. I wish it was harder tho, I mostly stood there with the right angle and mashed until I had enough points. I also wish the objective was a bit less "gamy" having to kill the enemies for a reason instead of simply "reaching 500 points". The dialogs were cool and that little shine on the HP collectible is pretty nice.
Thanks. I only had a couple of days to make it so I couldn't implement proper levels. The game I'll make based of this will be a lot more developed.
Seems boring, any reason why you only had one kind of enemy and an empty map?
yeah this was only a prototype, I only had a couple of days to make something and I decided to use the jam to experiment rather than make a full game.
Hey, thanks for making this game. It was very short but I really like where this game is heading. The music was also nicely made as I was kinda bobbing to it. As for the gameplay, it felt a little lack lusting as it needed something to really spice it up. The sword animation didn't really communicate well to me and the background wasn't eye catching. If more levels and more gameplay mechanics were added in and with more animations, this game would shine very bright with content. Keep up the good work.
Thanks for playing. I made this as more of a practice prototype for a bigger project I have in mind, wasn’t sure whether to enter it in the jam but thought I might as well. Definitely will be more fleshed out in the actual game.