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A jam submission

FurtiveWorldsView game page

Submitted by jvolonte (@joaquinvolonte), GerryTheMusicMan, dasPanjo (@dasPanjo) — 13 hours, 12 minutes before the deadline
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CriteriaRankScore*Raw Score

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please list any pre-made art/music/other assets you used.
Kevin MacLeod - The Cannery

How many members in your team?

Team of 4

List your team's social media / website links!

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Nice graphics! I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look :)


This version is better. But I think you should change totally the player's controls.


Hey! I revisited your game! Take a look here:


Alright, I played through the update.  A much more smooth and fulfilling experience in my opinion.  The music started changing before the flowish section and I was so excited but I didn't get to hear much of it, which was pretty disappointing.  But overall, a really nice improvement, and the story is more complete!

Great work!


It's nice, but the gameplay isn't very good, and I don't understand why there is a level selection if nothing encourage you to play them.


Hey Fledered,

we had something bigger in mind for the level selection - but we had not enough time to implement it.

Due to all the feedback we decided to replace it to create a more fluent experience.

Thanks for the feedback


bug on level select floor where I can leave the ship and float in space? Missing a wall. Otherwise neat concept. Love the visuals and music. Thanks for the seizure warning... you weren't kidding with this game!

Deleted 4 years ago

hey lytesander,

Thank you for reporting the bug and thank you for the positive feedback. :)

We fixed the bug in the new Version and added some new elements. 


The controls are a bit odd, but it creates some interesting challenges. Especially when the obstacles are in sync with the music, it makes a nice rythm game! My main regrets are that the music stop quite often, as the levels are pretty short, and that there doesn't seem to be a way to exit a level. I had to quit the game several times just because I was stuck in a level but wanted to try the others, or once because I entered a level I had already done.

But I guess this is due to the prototype aspect of the game. The game itself is quite nice! Good work.


Hey Itooh,

We fixed the problem with the stoping music and we're currently working on an ingame menu. Your feedback was really helpfull and gave us a good perspective on what is really needed in the game currently. Thank you very much!


Hey! I just wanted to let you know that a video of one of my playthrough/reviews is up and you're a part of it!
Take a look here:


I like this! Very neat visually.  Really, Really like the audio tracks.  I think because this is the music Game Jam, I would have liked to see perfect sync with the audio on the obstacles.  That's my biggest note.

There didn't seem to be any indicator for which levels you had done/ when I went into level select I lost the rest of the game.  I would have liked to know what happened to Dave.  I don't know if this is unfinished or if I did something.

Overall, very very good!


Hi, thanks! Yes, lots of audio sync was our aim but we never really got there in the end. This is an unfinished product. Was a fun jam though.


Well, I can still hear the music after a day, so you did a great job there =D


Hey MetaBitly,

Thank you for playing and sharing your experience with us! We're currently trying to improve the game and it was really helpfull to see where people had problems and what their reaction was on different things.

At the same time I'd like to apologize for the bugs and small things that reduced the fun like the obstacles that didn't synced well with the music. But... we found the bug and now it should work fine!

!!!Spoiler alert for people who didn't played the game!!!

Dave saved the ship and found the captain in the end of the new version.


I'll take a look =D