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A jam submission

Guitar QuestView game page

A rythm rpg.
Submitted by Aszu — 2 days, 8 hours before the deadline

Play game

Guitar Quest's page


CriteriaRankScore*Raw Score

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please list any pre-made art/music/other assets you used.
Tiles -
Characters made with

How many members in your team?

Team of 2

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Interesting game. I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look :)

Good idea but for an RPG style i guess some stroy would have been nice. Great concept though.


Hey! I just wanted to let you know that a video of one of my playthrough/reviews is up and you're a part of it!
Take a look here:


So this game is really neat and I think the concept is solid but I would want more polish.  The timing can be really difficult to get back into if you get off because there's nothing visually or audially that can get you back on beat if you screw it up...  I don't like to have to rely on visuals for getting back in after a mistake.  The other part can help but it's not always that easy.

I really liked the battles other than that, they felt very good, a little skewed to the too easy side on the first two but pretty nicely balanced on the last guy.

Overall, great work!

Submitted (1 edit) (+1)

I love the implementation of the rhythm part, it was very neat as the music plays when I hit the right note so I know Ive hit it right. Lovely music tracks and the notes are placed right on the beat as well. I think the tolerance for hitting note is a bit too small, I miss a lot of notes but can't really learn from it that next time I should be earlier or later than the threshold I use myself.

As for game design, the first two NPCs are pretty weak so players can fight them while still making a lot of mistakes. But you make them disappear after I defeat them, which I don't think you should. Here's why: You gradually ramp up the difficulty to prepare the player for the final boss, but still allow room for error. Then the player goes to the final boss level with very fast music, difficult note placement and terrible skills. If he loses, that very difficult track is the only thing he can use to practice timing skill. I would love to be able to revisit the defeated NPCs and practice more with slower tracks to perfect my timing before going to boss level. That's my only nitpicking suggestion. The game is very potential for future development, but I think you should find a way to make it stand out from all of the games of this genre, or put in a lot more work to polish it. Good luck!


Glad you liked it!
You made a great point, I didn't saw it coming. I mean, we had plans to make more rpg stuff, so you would "grind" in many easy battles to eventually face the big guys. But, due to time constrains, we focused on the music part (as this is a MUSIC game jam) and made sure the 3 available battles would be greatly implemented.
I think  the game will stand out very much when the RPG part is more complete, stay tuned, and thanks for the feedback!


Yeah that's true, if you add the RPG elements to the game it would definitely stand out, and I also get that you will be grinding easier enemies before facing the boss too. It seems that you guys do have a good idea of how the full game is laid out, great work!


It is an interesting concept, I really like the guitar duel idea. I think I could do with a bit more feedback on how close I was to the rhythm and maybe an easier first fight to get the hang of it. Good job implementing the rhythm game mechanic in the jam time!


Thanks! I had plans to add more fights and more stuff to make everything very clear, but we could work only in like 4 or 5 days, so yeah. We wish to expand it now, thou ;)


I think I'm not good enough for Guitar Hero's like games.