I see that you took my feedback from pre-release into account, I definitely think the game plays a lot better with 1 layer of floor. I enjoy the concept, and the way the building works is fun and intuitive. I think the difficulty could ramp a bit more, and adding some kind of progression would be neat, but it's a solid foundation
Play Minigame
Crumbling Economy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #21 | 3.000 | 3.000 |
Theme/Limitation | #27 | 3.364 | 3.364 |
Fun/Design | #29 | 2.727 | 2.727 |
Music/Sound | #29 | 2.909 | 2.909 |
Overall | #29 | 2.927 | 2.927 |
Graphics/Animation | #38 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation and theme?
It's about a secretary and a treasurer trying to make do with their decaying company
Team Size
Solo (1)
Which diversifiers did you use, if any?
three: Infinity, Theme Party and Hidden Secrets
Leave a comment
Log in with itch.io to leave a comment.