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Monkeet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality & Innovation | #8 | 3.787 | 3.787 |
Fun & Game Design | #10 | 3.820 | 3.820 |
Overall | #10 | 3.833 | 3.833 |
Visual Style | #11 | 3.984 | 3.984 |
Theme | #14 | 4.016 | 4.016 |
Audio | #14 | 3.557 | 3.557 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control a derpy Monke. Controlling means yeeting in this case.
Did your team create the vast majority of the art during the 4 days?
Did your team create the vast majority of the music during the 4 days?
Any Social Media you'd like to shout out?
byXToGo (hey, that's me! I made this game!): https://twitter.com/byxtogo
SpielmitStil (he made the music!): www.youtube.com/@SpielmitStil
Anything else you want to mention?
If you, yes you, finish the game, please let me know your time in either the comments or on Twitter with #MonkEET, thaaanks :3
Also all art are purchased assets. Everything else is self-made by, well, me. Expect the music. The music was made by the talented SpielmitStil for this very game, thanks for that!
oug?
oug!
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Comments
It's fun to launch around and I like the time-slowing double jump to add extra safety.
really liked the aesthetic and im glad the signs were there to guide me where to go :P super cute game, nice work!!!!
Made it to the castle doors with not so much trouble, I'll try to finish it later. Absolutely loved it!
Quite difficult, but the aesthetic made up for it! The art-style is wonderful, and the audio if goofy but fitting.
I love the 3ds aesthetic, and the visuals of the game. I am losing my mind trying to read these text messages though as I keep flying past them lol.
God, this game is so hard! I really like art design and atmosphere in this game. Music also really good, I like how smooth it changing through the level
Good overall, just not my kind of game. Don't enjoy potentially falling 300 meters and losing all my progress but everything else is good.
Dude, this rage game is amazing. I couldn't beat it, but man did I spend so much time trying. I love the layering that goes on in the music as you progress through the level, really cool use of interactivity. The one thing is that I heard some harsh clipping in the sound during the loop, but other than that it was great. Love the aesthetic too!
Thanks!
As the text at the beginning (even before the title screen) says, this is an error caused by the webGL build that I can fix unfortunately :c So if you want to enjoy the soundtrack without any annoying audio bugs then try playing the download version ^-^
3 out of 5 stars, the game itself was good but I was blinded by the sun because I didn't close my curtains.
Very frustratingly fun! I love the overall vibe, It's so nostalgic and chill, great contrast to me almost punching my screen!
-Blobby
I really love the visual style you have going for this. I think you really nailed it.
I thought the game design was pretty good, up until the vines, as it becomes a lot more unforgiving.
I got this... noooooooooooooooo
I Loved the art! Very very frustrating to fall all the way to the bottom, but I know it was designed that way! Great job! loved the art and mechanics
Lovely game,I am quite curious about what engine you have used in this project?
I used Unity for this ^-^
Intresting it didnt show up in the web game soo i thought it might be some thing else.
Love the visual style! Very fun game satisfying my monkey yeeting needs.
this is INCREDIBLE, wow, I hope you win
Thank you so much!
I love the PS1 art style and you nail it! Our games both share a similar mechanic of yeeting a monkey around but it's interesting to see how our controllers differed and how yours lends itself to your situation far better than mine would. Nice little case study of how drastically different games can be made from the same mechanic.
Great job chief :)
I wished you put in the ps1 logo and loading sound in the beginning, would have been the cherry on top
YEEEEEEEEEEEEEEEEEET
YEEET