Edit: Steam page is now live lol
CoreSproutGames
Creator of
Recent community posts
Thanks so much, that's super nice to hear. Would be slick if it would actually be a big thing once I'm done with everything (also Balatro was an inspiration for this. It was just "take a well knows real life game and make it roguelike", but it was Balatro lol). Also multipliers and stuff will happen 👀 Already working on improving the combo system for that. And guess what, it'll have a horror story haha
Thanks a lot, good thing the steam page goes live soon 😂 Will let you know once it's online ^-^
Will definitely look into things that make it a little bit easier, while not making it too easy for players who are more skilled at billiard lol This may also include special types of balls that help you or upgradable stats, items, stuff like that. Although it gets better with more practice, even though I do not expect anyone at the moment to spend as much time playing this as I did while making it haha
Thanks ^-^ There actually is music here but it needs to spawn in the shop. I'll probably let one of them have a guaranteed spawn in the first round so it's not up to chance if you have music or not. And probably tone down the buzzing a tiny little bit lol
Yess, it's basically pool but with the goal of having some simple roguelike elements. Having special balls that do their stuff with potential fancy combos, earning money, spending it and so on. Don't want to chance the whole concept of pool but definitely want to add more abilities for the balls and possibly more other items to the shop. There are lots of ideas but not enough time to make a lot for the submission.
Oh and for the steam page, it is working. Buut the steam page is not online yet so it just directs you to the main page 😅 Valve is currently reviewing the page, I hope for it to go online in a few days. Will let you know once it's there
Edit: Steam page is now online lol
Glad to hear that the more arcade-y approach is appreciated :D I don't want to make things over complicated with this. I totally see that it's not easy to see potential builds here. There are some but it's not clear until you see them happen. Will absolutely look into making stuff like that more clear
Thanks, neither am I lol (even though playing this for a week now while making it made be much better at it than before). I kinda want to look into a bit more stuff that helps make it a little tiny bit easier though. And yess there definitely are are few fun and interesting plays you can do with the abilities, still I want to do even more with this though. Also glad to hear that the default camera angle works best ^-^
Thanks ^-^
Yes, I definitely want to look further into making abilities that can work better together. There already are a few that can work together quite nicely but not at all to a degree I'd like it to be. You comment also gave me an idea to further improve the combo system with multipliers, I think that's gonna be a fun addition
Thanks, I wish I could've spent all 10 days on it, only found out about the game when it was already running for I believe one day and wasn't able to spend about the last 24 hours on it 😅 But yess, taking part at game jams quite regularly, at some point you get a hang of how to make things a bit faster. Code is a mess but for game jams I really don't care lol
Hm I see. That should have been in later rounds on theory. Everything gets a bit more expensive over time, purchasing the right balls in the beginning is already a bit important. Balls costing more than they get you can definitely happen, sometimes, with abilities, also in very early rounds. They stay for five rounds so they'll make you money up to five times
That is very sad to hear that the game is not for you and you're not willing to read the tutorial to understand it. However I won't change the whole identity of it, which includes more difficult controls and some challenging gameplay because of that. It is meant to be a game where you need to get into a little bit and learn the control scheme. But I still thank you for your feedback, some adjustments will definitely happen but not as extreme as your suggestions. That would then be a completely different game 😂
























