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Hero Trio's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #418 | 2.749 | 3.286 |
Overall polish | #444 | 2.510 | 3.000 |
Overall | #463 | 2.590 | 3.095 |
Creative use of art assets | #494 | 2.510 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A nice puzzle platformer, reminds me of The Lost Vikings. The movement feels good, controls are alright, and each character has its own unique strength and weakness. I like the concept of being able to use the right character for the right job. I think the level design requires too precise of a timing/movement, some jumps can only be made if the double jump was performed at the very peak of the first jump with the right momentum and timing. Normally this would be okay, but there are 2 other characters to worry about, and a puzzle that has to be restarted if solved wrongly, so it can become a little overwhelming to expect the player to be perfect. You can try to counteract this by offering multiple solutions to the puzzle. The floaty push and collision makes it too easy to mistakenly place the springs in an irreversible position, forcing a restart that can feel discouraging and unfair at times. Also, once a character reaches the goal, it will not be controllable, again, forcing a restart if the other 2 characters still needed him. I think the accumulation of these problems made it feel less polished, even though the mechanics are there - there’s coyote-time, start-stop acceleration, good air control, etc. things that make a good platformer. I even noticed that there is a slight chromatic aberration near the edges of the screen, which sets a nice tone for the game. All in all, I enjoyed playing this game for a bit, good job!
Glad you enjoyed the mechanics, as this was the first time I made 2D Movement (and the second time in general). I notice that i have to think a lot more about level design and physics. I love that you pointed out the small details, such as the chromatic aberration. Thanks for the comment.
Looks ok, but heavily lacks the gameplay polish.
Many things are really confusing at the start:
Why is the green guy the only one who can't jump at all, and also he is the only one who can use red springs?And then out of nowhere where are dark-red springs, which launch you much higher and work with the blue guy.
Why yellow guy can't grab ladders, but the blue one can?
Then there are some complaints about the level design:
Why are some jumps so tight?
Why would you have a blind drop of a spring, which, if it doesn't land, ruins the lever and you have to restart?
Finally, the game physics:
Why while I move things around they can just go through the other heros?
Why sometimes the character just can't push a certain spring as if it is stuck somehow?
Why the square projectiles made by evil wizard still kill you even when almost invisible?
Why those squares slide along the ground and not disappear upon collision with the ground?
Thank you for your feedback. I'm really new to game development, so I appreciate criticism a lot. Reading about players thoughts helps me to understand what to think of when creating players / levels etc.
Really liked the game mechanic! I felt it was a bit hard to get the springs in the correct position, but great entry anyway!
Thank you, yes the springs are kind of annoying. I wasn't sure what to do with them, I guess a "pull mechanic" could have been useful.
Neat concept, love the music. Unfortunately I got soft-locked in the first level, I couldn't get any of my guys to bounce off the dark red spring near the end.
Oh god that's probably the dumbest mistake ever, I forgot to assign the animator. Thanks for trying though, that was actually my first attempt of making a 2D game myself and participating in a Game Jam and making music and sound effects, so I'm glad that you liked it.