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A jam submission

Lumberjack vs MonstersView game page

Submitted by GolfNorth (@imvadim90) — 2 days, 5 hours before the deadline
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Lumberjack vs Monsters's itch.io page

Results

CriteriaRankScore*Raw Score
Creative use of art assets#4272.7113.500
Overall polish#4582.4533.167
Overall#4982.4963.222
Engagement#5482.3243.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Pretty cool game! I really loved the sound effects, and the voice acting, I kinda wish the area around you was darker to really sell the atmosphere of the game. For more engagement you could add more tasks (e.g chopping wood, or visiting certain areas), some more feedback when you actually get hit would've been nice too. Overall, a cool 3D game!

Submitted

A nice 3d game with a very fluid axe handling! Reminds me of minecraft! There was a lot of juice in this game, which made anything satisfying to do, really bumps up the engagement. Though some things weren't from the Kenney pack, particles would have worked instead. Overall, great job! One of a few 5 star engagement games! 

Submitted

Nice work. The bit of story at the start is a great touch. Would be nice to have an indication of when the enemy is attacking maybe a colour change or animation for them

Submitted

The environment/animations and usage of the art pack is very good. The chop animation was pretty satisfying. The blood effect clashes with the aesthetic though and isn't part of the Kenney art pack from what I can tell. I see that you're using unity so I'd really recommend adding a webGL version to your itch page so more people are more likely to play it.

Developer

I don’t know why, but the WebGL version just didn’t work, so I removed it.

Submitted

I really like the intro. There was no indicator letting me know what to do. I wasn't sure if I had an objective or if it was just a survive as long as you can kind of game. Other than the small confusion, it was really great. Nice work!

Developer

I originally planned a clone of Killing Floor or Plants vs. Zombies: Garden Warfare. But 48 hours was not enough for the implementation of the conceived ideas. Therefore, it turned out only an endless influx of monsters.