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A jam submission

SilahView game page

A mini battleroyale online game
Submitted by cenullum (@cenullum) — 2 days, 12 hours before the deadline
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Silah's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#6251.9362.500
Overall polish#6381.6782.167
Creative use of art assets#6441.9362.500
Overall#6471.8502.389

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I didn't manage to get in to a match, but kudos for your ambition! Perhaps try paring down your next project for the "beta test" period that is a Jam so that you can count on more consistent feedback, which, I think, is the most prominent strength of Game Jams.

I'd have liked to have tried this, but it simply wasn't as accessible due to the dependency on other players (which, to be fair, you did take a step to mitigate by implementing online, so I'll try to get a friend to hop on later).  

Submitted

Glad to see someone else be foolish enough to make a multiplayer game for the jam. The Android version keeps freezing when I host a game though. Going up try on PC later though. The coin mechanic looks fun.

For Godot you should look into the webrtc components. They are new in 3.2. Quite a pain in the ass to get to work, because the documentation is a little scattered around but they work without port forwarding and even in the browser. Just need to switch from MultiplayerENet and change how you connect, everything else can stay the same.

Developer

I wasn't know webrtc doesnt need port. Thank you

Submitted

It needs a signaling server though. But the implementation in the official examples works pretty well. Used it for my game

Developer

my game is server authoritative so clients should'nt send anything to each other. If a player wants to move, he have to send movement direction to server then server move_and_slide the player and sends back position of player to all clients. can I do this with webrtc? 

Submitted

The rpcs stay the same so everything in the player and server code should work the same if you used the normal networking API of Godot

Submitted

I can join my own server, I have the port forwarded and have the app listed in my firewall but no one else could join my game.

I'm not going to rate since I can't play the game.

Submitted

Sadly I can't seem to join my own server

Developer

did you just press host and join buttons? you must open 30695 TCP and UDP port and allow on firewall

Submitted(+1)

Couldnt playfor whatever reason but brave idea making a multplayer game for a jam.

Submitted (2 edits)

Wow, this is the first time I see someone creates a multiplayer game that even has the android version in a gamejam.

Somehow when I tap Join button nothing happened. I host the server on my phone, exit the game, then start the game just to join the previous server I create 😆 android join lobby

Developer(+1)

you must open port to 30695

Submitted (1 edit)

Ah, looking at the app permission, I didn’t see it allow Internet access.

I think you forgot to add it to AndroidManifest file. You can also edit it at the export option in Godot editor.

Developer (2 edits)

I have already allowed, you couldn't see your server if it was disabled. it is probably about port and firewall or your ip is cgn ip which haven't ability to open port

Mine keeps on crashing when I join or host :( . I'm running windows 10 btw 

Developer

would you please describe more? Is this happens when you pressed buttons immediately or you are trying to join your own game?

Yeah sure, I should've been more descriptive. Here's two images with the error occurring each with a short description attached: https://imgur.com/a/e09TOSo

Submitted

Really cool idea and I'm really impressed that you've achieved to create a complete multiplayer mode in 48 hours. Well done :D.