I failed horribly at the game, but it loads correctly now!
threethan
Creator of
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MAJOR UPDATE:
KHESS, this game's successor is currently in development and softlaunching on google play.
Check out it's itch.io page or Google Play listing for more info and future updates!!
I'm actually pretty close to finishing a project I've been working on for a few months now.
If I finish and submit that, would it be okay to submit a second project?
I have another, much larger, project I've been working on for some time that I would like to produce a demo for by the end of the month.
Would it be okay to submit both, or should we stick to one per person?
Doubleh's game sounds cool, but I could also use a sound designer!
My submission is going to be a remake/sequel to the one and only project on my itch currently. It's a single player puzzle game that uses chess pieces, and takes inspiration from games like Sokoban and Baba is You. For the original, I just used some crappy effects made with BFXR, but some real sound design could help immensely. The game has a few different worlds (dungeon, beach/island, and factory/lab) and some ambient sounds would add a ton.
If I manage to finally finish it, I'm also going to try to finish and submit a vertical slice of my passion project: an RPG with combat inspired by xenoblade and modern final fantasy, as well as pokemon-style collectable characters. All the characters are robots, and I'm in desperate need of some nice, clunky attack sounds.
Both projects are in the Godot engine. I can implement the sounds myself, or show you around the engine (it's very easy to pick up!)
If you're at all interested, or just want to know a little more, let me know!
My discord is threethan#6529 and other contact info is available on request
Very nice! I'm not a fan of the control scheme - IMO Z should be undo (like, control Z) and R should be reset, with WASD mirroring the arrow keys.
The time loop mechanic is super clever, and I appreciate the over the top effect. I would have liked a few more levels, and more than one use of the feather box. What levels there are, however, are fantastic, and were a lot of fun!
Afraid it's too late to rate it now but I checked it out and first impressions are good!
The guilt mechanic is such a cool idea for a stealth game.
One other problem I noticed - all the pixel art is blurry. To fix this, select all the png files in your project (search .png in godot and select everything) and go into the import tab. Set 'filter' to OFF, and reimport all.
Super cool! Took me a while to realize you actually did use the art pack.
I love the polish, except for the menus I wouldn't have guessed it was a jam game.
My only real suggestions would be to improve the menus and please add a 'zoom out' button or a way to look around.
The farmer looks like Rex from Xenoblade2. 10/10 would kill again (Oh! It could also be fun if you have to fling the farmer offstage or into spikes instead of just grabbing him)
Man, this is such a cool concept. Sadly it ends up being really confusing since the game only tells you some of the controls.
I might be missing something else because of that, but the fact you have to reset all of your placed objects to edit anything is really a shame, and makes thinks overly tedious.
The little animations and borders around arrows & clocks add a nice bit of polish, the game looks really nice, I just wish some of that effort went into QOL changes to the gameplay.
Really cool and interesting spin on the whole chess-game thing. The tank ends up getting caught on the walls a little too often, and some of the levels just felt spammy. I think the hurtbox on the tank sould be a tiny bit smaller, I kept getting hit when just a pixel was touching the captured tile.
Overall still a good time! Nice job
Really cool and interesting spin on the whole chess-game thing. The tank ends up getting caught on the walls a little too often, and some of the levels just felt spammy. I think the hurtbox on the tank sould be a tiny bit smaller, I kept getting hit when just a pixel was touching the captured tile.
Overall still a good time! Nice job
Didn't find it to be overly difficult aside from a few jumps, but it is quite unforgiving. Could really do with an option to get back your medallion if you fail a throw. Since it's already somewhat momentum based, it would be cool if your current momentum is applied to the medallion when its thrown
Cutting the ropes was a neat touch!
Thank you so much for playing but my last tweet was this https://twitter.com/threethan3/status/1288985205718515712
NOTE TO JUDGES
Since judging just began, I figure I should put some info here. The controls of the game are listed on the page and are told to the player in-game in the first few levels. (With the exception of pressing 'M' to return to the menu) Touch controls were a late addition and are a tad buggy, so leave them off unless you actually are using a touch screen.
The game is fairly long and difficult for a jam game, so I don't expect everyone to be able to even get close to finishing it. However, I highly suggest that everyone completes levels 1 through 5, as level 5 (the one in the screenshots that says "All Alone") introduces one of the game's core mechanics.
Additionally, by pressing the M, I and Z keys together on the title screen, you will unlock all levels. Please look at levels from all three worlds before judging art. (The first world is, imo, the best looking, but also the least creative)