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Didn't find it to be overly difficult aside from a few jumps, but it is quite unforgiving. Could really do with an option to get back your medallion if you fail a throw. Since it's already somewhat momentum based, it would be cool if your current momentum is applied to the medallion when its thrown

Cutting the ropes was a neat touch!

Tank you for the feedback! I definitely will work on a fair retrieval system for the medallion. As for the bit amount momentum: Do you mean the velocity of the medallion can me increased based on the player's movement, or that the player gains the momentum of the medallion when teleporting?

First one - so, for example, it would throw further with a running jump

Sounds good, I will definitely look into making the physics more enjoyable and user friendly.