Nicely done, I wish there were more levels.
A few suggestions for improvement:
1) some chill music in the background
2) do not remove clocks and arrows on restart
3) change cell size of the tileset from 16x16 to 14x14, it would make it fit better
4) yeap, more levels
5) replace grass with some other tile that is more obvious that it is impassable terrain
Play game
Tanker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #557 | 2.271 | 2.714 |
Overall polish | #599 | 1.912 | 2.286 |
Overall | #602 | 2.112 | 2.524 |
Creative use of art assets | #607 | 2.151 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Man, this is such a cool concept. Sadly it ends up being really confusing since the game only tells you some of the controls.
I might be missing something else because of that, but the fact you have to reset all of your placed objects to edit anything is really a shame, and makes thinks overly tedious.
The little animations and borders around arrows & clocks add a nice bit of polish, the game looks really nice, I just wish some of that effort went into QOL changes to the gameplay.
This is a neat idea, but in my opinion you would need to change or add some stuff to make it really work:
- My biggest problem and what made me stop playing was that I had to restart all over again every time my tank got shot. There is no way to anticipate the timing you will need to avoid getting shot at some point, so you need to let the game run and see if you'll make it, but press pause too late and you won't be able to add the clock you need because your tank will already be on that spot. I think a better way to go might have been to not let the player pause and add stuff after pressing space, but also not removing everything they placed when restarting, so they can just tweak their solution.
- Obviously no sounds makes the game looks way more unpolished that it is.
- You could use the space on the right to add more explanations, it took me a while just fiddling around to understand what I was supposed to do. It's OK to discover stuff by trial and error, but the player should at least have a small idea of what they are supposed to do (I have to praise the use of the rails to guide the player though, that was a cool idea to put them on the right track - pun intended).
Thanks for the feedback, it was my first EVER made game, so I had to learn everything from 0 and yes, I find many of the things you said missing too, but just didn't have enough energy and time to correct them because I spent a lot of time figuring out the game itself. But again, I'll def do better in any upcoming jam. And thanks again!
I have an error when launching the game : "Error: Could not load game data at path '.'. Is the .pck file missing?"
The game WILL NOT run! It needs a pck file. If it's made in godot, there's also an option to embed the pck in the exe.
Please fix this, the game cannot be run!
Gonna hold on rating in hopes that this is fixed, otherwise it would get a flat zero.
EDIT: Now that the game's fixed I revised my review and added another comment. I'd recommend letting everyone that made an "it doesn't work" comment know its fixed
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