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Target Moon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #368 | 2.869 | 3.429 |
Overall | #505 | 2.470 | 2.952 |
Overall polish | #508 | 2.271 | 2.714 |
Engagement | #557 | 2.271 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really neat idea, I just had some trouble with the controls. I wish you could "stick" to things that needed repair, as it was difficult to hold down E while constantly adjusting position with the jetpack using w a and d. Honestly, this could probably be resolved by using left mouse button for things like shooting and holding to repair. Really cool though and I love the way you utilized the assets! Great job!
Thanks for your feedback! Sticking to damage while repairing it is pretty good idea.Propably i will add it to new game
This is a good concept, I wasn't sure how to stop losing oxygen though
Thanks! To stop losing oxygen you should get in to the spaceship.And also to fill jetpack, you should get in to nitrous station
Nice little concept. The movement is hard to get used to be not bad overall. Fun little game, good job.
Thanks! most of the feedbacks are about hard movement. it's an important issue, i will try to make movement simpler on new target moon.
I love the zero-G jetpack movement. I see my feedback on discord has been implemented. It's still very difficult I think. But nice idea. I like that it's very different from all the action RPG's in the jam. With a bit more story and polish this would be fantastic. Good job.
Thanks for your feedback.I have a plan making a new game out of this idea with better graphics and gameplay
Nice i really love your pixels spreading with in camera zoom/out movement fills like butter nice job!
Thanks for your feedback
Cool movement and polish, gameplay could use some work to make it more interesting
Yes i think so.But my time was limited and i couldn't work much on the game.Thanks for feedback!
Very nice use of assets!
Also i really suck at controlling the character.
Thanks for your feedback!Also, i tried to make movement simpler but i couldn't make it