Great game! It's not easy to see what weapon you have though
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Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #25 | 4.019 | 4.019 |
Art | #78 | 3.925 | 3.925 |
Creativity | #123 | 3.868 | 3.868 |
Sound | #134 | 3.321 | 3.321 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Was all the music/sound created during the 48 hours?
Comments
Good idea! As for the platforming, I wasn't expecting jump height control for a game jam game, but if you had more time you could add a jump delay (allow the player to jump if they press the jump button a few frames before or after touching ground). The art and audio is good (especially the art) and there are a few bugs, but hey, we all have bugs, right?
Good job!
Ok! HTML build on my game page works perfectly! You can try it now at https://itch.io/jam/mix-and-game-jam-2020/rate/822081 , just quickly! There's only 4 hours left!
Interesting concept, but I'd say it's a bit of a bad execution. First of all, you should really show the ammo somewhere, there's no reason to hide it. Secondly, there are a few weird bugs with the finish, which you can move around for some reason and you can play the sound multiple times. The sounds are really nice, though they're a bit too loud imo. It's interesting that you can move the spikes around with your bullets, but they do give off an amateur feel, and besides, I don't think that was the main gimmick of your game anyway.
Nice visuals! Loved the detail of changing the adjacent tiles when creating a new one!
I didnt understand how to destroy white walls, but the idea is awesome
Daaam ! Definitely one of the most polished and completed games of the jam. Everything works mechanically well together, my only complaint would be the colliders that felt a bit unfair at times.
That's a really solid entry !
I loved this game it was super cool...
- i also found some bugs:
1) The player can die when they reach the end of the level
2) if you shoot at the tob of the block near the spike the block will cover the spike
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