Excellent graphics! I did find keep track of all the enemies quite stressful though
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Show Rocks John!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #16 | 4.179 | 4.179 |
Concept | #35 | 3.750 | 3.750 |
Overall | #52 | 3.455 | 3.455 |
Enjoyment | #96 | 2.893 | 2.893 |
Use of the Limitation | #118 | 3.000 | 3.000 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Iacopo Regoli, Hilary Palazzolo
Software used
Unity
Use of the limitation
From a narrative point of view, the protagonist is a penguin on a unicycle, if a unicycle stops moving it falls. In the core gameplay you have to always move and reverse your speed to grab the rocks so you will keep moving or you lose/don't pick up rocks. Even if you do stop moving, the character will move itself in a pendulum pattern so that it doesn't stop (it's not only an animation, it actually sets the velocity).
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0 actually
Comments
Really clean design definitelly jelly! Is there End? I played for like 10 min, yeah i didnt have much rock usually around 8, but i wanna know the rest of the story. I think it would be better if every direction had pick up mechanism. I were just going left to right hoping it would land on rock.
Nice art and relaxing music, you even implement a full menu it's the first game in the jam that I play with that
Nice and clean graphics with some nice music, liked it! :)
Good job!
I love the art, the menus are impressive for a jam game, the music is good. I absolutely hated the controls though, I felt like I couldn't do anything. I didn't understand when I was grabbing rocks or not, I didn't really get the point of the enemies, I had a lot of trouble getting to where I wanted to go, the mechanic to grab rocks felt uselessly complicated... I know all of this is kind of the point of your game, but it didn't resonate with me. Still, an impressive job for a jam and only two people!
Yes we figured that we need to give a graphical clue to the player about what is the right speed to reverse and pick up rocks. We didn't convey well enough the enemies role, they steal the rocks from your nest if they reach it, we should show it better in-game. Knowing that the game itself should be more informative, can I ask you if the Instructions section cleared some of your doubts or if you found it lacking? Thank you very much for your feedback! :)
I did read it, but for some reason I glossed over the enemy description, sorry x)
It's a very good explanation screen to be honest, clear, easy to read, but it isn't enough for picking up rocks for exemple (I knew I had to go one way then the other, but it seemed I was never aligned right, or too far, or too close).
Hey! I realized that there was a bug with the velocity, since you took interest with the feedback, could I ask you to try the new version? It should be a bit easier because we didn't take into account the vertical velocity to contribute for bending down and picking rocks! (I don't mean to change your mind about the voting, we are just trying to improve the game and are in need of playtesters :) )
Neat concept! As others have said, the artwork is great. The music was good. There was a bit of a learning curve, but in-part that's because it's a new idea!
Great art and sound direction, slight learning curve for gameplay but it was an enjoyable experience :)
really interesting and unique idea with the pick up mechanic, loved the art and story too
I LOVE this art! When the penguins turn into fried chicken it looks amazing, and it's hilarious. You guys should be very proud! I would recommend making what you arr supposed to do more clear though because it took me a bit of time to understand it.
Cute little game - was having trouble with power ups until the realisation about backing up came!
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