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GOOD JOB DEV
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #4 | 4.400 | 4.400 |
Concept | #32 | 3.400 | 3.400 |
Overall | #36 | 3.383 | 3.383 |
Presentation | #48 | 3.133 | 3.133 |
Enjoyment | #61 | 2.600 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
I worked alone
Software used
Unity, blender, visual studio, free sfx sites
Use of the limitation
game has no text, though there is some backstory you can understand by finding some hints throughout the game
Cookies eaten
I guess about 1-2 (Was too busy with the game)
The visuals are alright. My biggest issue with them was that there was a lot of z-fighting on the walls and the game didn't have any v-sync options, so there was a lot of distracting screen-tearing while I played.
The atmosphere could use some work. I think more ambient audio would have helped a lot, and maybe a vignette effect appearing would make the monsters more imposing. Speaking of which, I never got caught by the monsters since they moved pretty slowly and you can just walk right past them. A lot of the tension and fear dissipates as a result. All that aside, I appreciate you not using jump scares, since they're kind of a cheap and easy way to make a game scary.
All that isn't to say I disliked the game, though. I loved the story! The "twist" near the end when you realize you're on a plane and you had to collect the oxygen mask to put on the bust had a huge emotional impact, and leaves a lot to be interpreted. The cool colors of the corridors contrasting with the red eyes and lighting of the monsters is really neat. I think the pictures on the walls helped with navigating the maze, but I think there could have been more of them.
The corridors themselves create a nice horror atmosphere and the black ghosts have a nice disappearing animation, but its easy to get lost and I'm not sure if it's intentional or not but I always just walked past the monsters without a problem which took away some of the spookiness. I tried to finish it but I just couldn't find a way to do so. It has potential though.
It’s an alright game with a good atmosphere. The blue corridor with the red glow of the monster really creates a nice aesthetic. I didn’t enjoy it very much and didn’t complete the game because it was too confusing to navigate. Larger and more apparent pictures hung on the wall would make identifying location better. I also couldn’t interact with the cake and couldn’t find a way to complete the game, maybe that’s a bug. I assumed the story was something about a boy who received a guitar for his birthday. Anyways, good job!
People said that before me but i'm gonna say it again,
Scary but Enjoyable. Cool game!
I enjoyed the game and it caused a lot of confusion with all the corridors looking the same which i liked. I really liked the lighting you used for the game as it helped set the scene perfectly. I noticed some gaps between walls that i feel were glitches but other than that it was a very enjoyable game.
Has nice visuals, I liked the Ghost hunting you. Got confused after a while because the corridors all look the same...
I really like the story telling and the tension!
I think small things like variations in the hallways so the player doesn't get lost, and footstep sounds would really improve this game.
I spent the whole time terrified and then sad at the end, I would totally recommend playing this game if anyone is on the fence
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