Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Wrath of ZeusView game page

Submitted by A.4 Developer (@A4HM5)
Add to collection

Play game

Wrath of Zeus's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#373.4003.400
Overall#483.3503.350
Concept#583.3333.333
Use of the Limitation#633.5673.567
Presentation#673.1003.100

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Coding And Art: A.4 Developer Music Done By: Alexander Nakrada (Battle Of The Creek by Alexander Nakarada | https://www.serpentsoundstudios.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/) (Now We Ride by Alexander Nakarada | https://www.serpentsoundstudios.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/), Arthur Vyncke (Breaking The Siege by Arthur Vyncke | https://soundcloud.com/arthurvost Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US) and Peritune (Rapid4 by PeriTune | http://peritune.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/).

Software used
Unity and Photoshop

Use of the limitation
Thi game uses 5 colors black and white represents the environment, and blue, green, red, that represent the enemies. to kill the enemies you must hit them with thunder by the same color as the enemy you hit(to kill a red enemy hit him with a red thunder)

Cookies eaten
until i broke

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Nice Music and polish! The only problem is that the intense music only starts to kick in once youre losing (idk if there's other condition), and if that happens you lose instantly, so there's little time to enjoy it haha. But Nice job!

Submitted

Oh this was fun! Good music, and great polish, especially with screen shake. Nice job!

Developer(+1)

Thanks!

also i liked your game ;)

Submitted (1 edit)

This is very fun! I was constantly switching colors, trying to smack those little buggers. Rocking tunes, too.

I must say I giggled a bit at the game over screen. Well done.

Note that there's a typo on the front end: it says "Wrath of Zues" (instead of "Zeus").

One suggestion: It might be nice if the enemies have different shapes as well as colors.

Submitted

I wasn't expecting to have so much fun with this!

Submitted(+1)

Very addicting game, maybe I spent too much on it haha.

I really like the mechanic. Maybe if you improve the presentation this could be a very good project for mobile platforms!

Congrats for the idea and finish the Jam!

Developer

Thank you!

About making it a moblie game i am not sure about it yet.

Submitted(+1)

Really cool presentation, it feels very put together with the screenshakes and exploding effects, the soundtrack is also just very good aswell, great game.

Developer(+1)

Thank you!

Developer

A NEW UPDATE

Submitted(+1)

Nice game! Good concept and great music! I think with a score system it would be a lot more engaging!

Developer

check the new update, added a score system and a slow-motion mechanic!!

Submitted(+1)

Really neat game, love the execution. My only small nitpick is that ASD doesn't correspond to RGB. It hurts my brain just a little lol.

Submitted(+1)

Solid entry! Enjoyable concept.

Submitted(+1)

Yes I also had some trouble hitting a cluster of big guys, but I managed to get to wave 8. Cool game! Also cool sun 🌞

Developer

fixed it in the new update, also i added a score system and a slow-motion mechanic   

Submitted(+1)

Nice game...I made it to Wave 4 and then had trouble hitting the big guys, so might be worth a tweak to either expand the area they can be hit OR add something to the sprite to denote where we should be targeting. I liked the tension builder when you dipped below a certain amount of hearts too, did a good job of keeping the energy up.

Developer

thank you!

fixed the problem in the new update, also added a score system and a slow-motion mechanic

Submitted(+1)

A good way to integrate jam restriction. I really like the music and the paint splash effect when killing the enemies.

Developer

thank you!

Submitted(+1)

Great game! I agree with other commenters that there could be a penalty for hitting the wrong enemy with the wrong colour. I think that the art let the game down a little bit because sometimes its hard to find the hitboxes. Anyways, fun game!

Submitted(+1)

Awesome game! Fun to play! I think with a score system (and maybe a penalty for hitting the wrong enemy with the wrong colour - although, thematically I don't this that makes sense but while I was figuring out which key represented which colour I found success in button mashing) this would have a lot of replayability!

Developer

added a score system wiht the new update!!

Submitted(+1)

This game is really good!

I love the fact that you made a paint splash when you killed the enemies because it made it really satisfying to kill them.  I also think that the music was really good and it worked well with the gameplay.

One thing that could be improved is to let the player restart and play again and maybe you could have had a score system with a high-score to encourage the user to play again.

Developer

thank you!!

i do added a score system with the new update