I finally managed to test it, i must say: the feeling of the game is very well achieved!
Art, controls, character movements, sounds... everything feels very crisp and responsive.
For less than 2 days of work, the game feels very polished!
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #1 | 4.500 | 4.500 |
Overall | #3 | 4.141 | 4.141 |
Enjoyment | #7 | 3.875 | 3.875 |
Presentation | #8 | 4.063 | 4.063 |
Concept | #11 | 4.125 | 4.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Filip A. Kowalski a.k.a. Voycawojka
Software used
Godot, Gimp, Audacity
Cookies eaten
2 and a half
Very fun idea, I love how so many interesting strategies and behaviours emerge from such a simple ruleset. I noticed a few movement bugs in some of the AI, but other than that the game seems really polished and the art style suits the theme and mechanics well
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