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A jam submission

Bouncy BulletsView game page

Shoot at your own risk!
Submitted by Magnarris — 9 hours, 37 minutes before the deadline
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Bouncy Bullets's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#244.0004.000
Enjoyment#1033.4293.429
Overall#1063.4293.429
Presentation#1693.0713.071
Concept#1713.2143.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Hrishikesh S.

Software used
I used Godot, Paint3D (for the sprites), and sfxr (for the sound effects)

Use of the limitation
In my game, the player navigates an arena while shooting targets, but the bullets bounce off the walls endlessly and never disappear. The player is their own enemy because by shooting bullets, they are making the arena more dangerous for them, but shooting the targets is required to increase their score.

Cookies eaten
I ate 5 Good Day Biscuits.

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Comments

Submitted

Super fun little game. Love the minimalistic art style with a lot of great feedback (sound and particle effects). The only two little things I would do differently is to give an indication of the location of the targets and that the soud played mainly in the left ear.

Submitted

This is a fun little game! I think it fits really well as a score-attack kind of arcade game. An improvement can be adding indicators to the new target spawns or even bullets that are approaching the player if possible.

Submitted

This game is pretty nice, would been nice tohave an indicator for the targets and maybe have the blue bullets cause half-damage so you need to get hit by 2. Pretty solid tho- 

Submitted

Hey, I played your game on the stream

  

left ear music

Please give my game a try if you have some time!

Submitted

I really like this! Having your own bullets bounce back at you is a great idea!

Submitted

Loved the game! It was a really unique take on the limatation

Submitted

Nice

Submitted

Very cool game, which used the limitation very well. Simple, but a fun jam game. Well done!