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A jam submission

Dozen Egg DropView game page

Submitted by GoatBoatGames (@games_boat) — 45 minutes, 24 seconds before the deadline

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Dozen Egg Drop's page


CriteriaRankScore*Raw Score
Sound effects#23.8573.857
Respect of the limitations#34.9294.929
Game play#53.5713.571
Game design#63.3573.357

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Topper, Maakole, Whelp

Software Used
Unity, Spine, Clip Studio Paint, Cubase

Cookies Eaten

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I like where you went with the theme. The controls were really unresponsive and did not feel great. The feel of the controls are super important. It is how the player directly interacts with the game. Cut out the lag from the basket movement and the game is solid. Great music and visuals. Good job crossing the finish line!


The eggs fall very fast.  I agree with most people's sentiments that the crushed eggs making you slip just made a difficult game, almost impossible.  I liked that the eggs would bounce off things, if not a little unrealistic.  The music and graphics were great.  


Great graphics, good idea but the movement is very slippery which can be very frustrating. But I thought it was a good game. 

The game is fun, but the decision to include slipping on broken eggs was a bad one. It just enforces your losses and makes the game frustrating once you make a mistake. Otherwise, it was a polished and enjoyable small game.


Cool game really like graphics, gameplay  could be more divers  but ok. I am not sure does only this happens to me or is major bug  that basket will try to line up with mouse but goes right to  far and then tries going back to left but again goes to far and so on... 


I think that's the slipping on the broken eggs. It really does seem more like a bug than a feature until you notice it...


Meh, that was strange. There is a negative loop with smashed eggs, which in some levels leads to situations where you either finish a level quickly or hardly finish it at all.

And this game needs some kind of progression, I mean new features appearing on newer levels. Like portals, hehe.

Graphics are good, there is music and sounds (which is rare), the art direction is nice (though dark semi-transparent icons on buttons surely were a mistake), but the long-term gameplay is quite questionable.

The basket's speed seems ok to me.