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phillip

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A member registered Jul 28, 2017 · View creator page →

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NOKIA 3310 JAM 7 community · Created a new topic FAQ

If you have any questions about the rules of the jam that are not answered below feel free to ask them in this thread and I will get back to you as soon as I can!

When can I start working on my game?

Your game, including all assets outside of the resource page, should be made within the jam’s duration.

Does my game have to run on a real Nokia 3310?

Nope! We're just using the restrictions as a design space.

Can I make my own engine?

Yes! Many participants have done this. Feel free to make the framework before the jam begins. Just make sure it doesn’t put you ahead of other people using pre-made engines.

How do I make my game as accurate as possible to the Nokia 3310?

None of the following is necessary to submit a game and it won’t improve your score. This is for those who want to go the extra mile. Game fps should be 15. Ensure you are not using more "modern technology" like physics engines, 3d graphics, etc. The simpler the better. You could simulate the LCD's ghosting. The Nokia 3310’s screen also did not use perfectly square pixels. Each pixel was likely a 3:4 / 7:9 ratio.

  The Nokia 3310 was incapable of sub-pixel movement and sub-pixel scrolling so it is NOT allowed. This means all pixels must be perfectly aligned with the pixel grid. There should be no half-pixels even while moving. The ultimate challenge would be to get your game running on a real Nokia 3310!

Only 12 controls are allowed but the Nokia 3310 has 16 buttons.

The jam excludes the 4 menu buttons as they were usually used to navigate menu's and not play the actual game.

Can I mix and match the three color palettes? 

No. You should be selecting one option and making your whole game with your selection. Palette swapping is allowed if it is an option/setting and not part of gameplay.

When you jump from a certain height you have to somersault to not stop/get injured.

Somersault: Press and hold "P" while landing from "high jumps" to perform a somersault and avoid getting hurt.

Great job! Thanks for playing!

Thanks! :)

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No it is not. Either you scaled up the game incorrectly or your camera is showing way too much. Recreating a scene from your game in true 84x48 resolution shows what it should look like vs what you have. It is also shown through your character moving fractions of pixels.

(1 edit)

Im really sorry but I can't allow that. You can make those changes after the rating period is over and uploads get unlocked.

This submission has been disqualified from being ranked due to violating  the resolution rules. Main character moves at fractions of pixels indicating that the game was not scaled up correctly to retain 84x48 pixel resolution.

Next time, if you need help ensuring your game stays within the rules there are many talented devs on our Discord that could help you out! Congrats on making a game :)

(1 edit)

This submission has been disqualified from being ranked due to violating  the resolution rules. Main character moves at fractions of pixels indicating that the game was not scaled up correctly to retain 84x48 pixel resolution.

Next time, if you need help ensuring your game stays within the rules there are many talented devs on our Discord that could help you out! Congrats on making a game :)

This game has been disqualified from being ranked due to not following the resolution rule. Start screen text and GUI do not follow the 84x48 pixel resolution requirement.

Yeah sorry about that! In the future if you need help navigating the rules we have a lot of helpful devs in the Discord! Congrats on making a game :)

This game has been disqualified from being ranked for violating the resolution rules. The snowflakes spin without obeying the 84x48 pixel resolution.

This game has been disqualified from being ranked for violating the resolution rule. Text at the top of the screen is breaking the 84x48 resolution restrictions. 

This game has been disqualified for breaking the resolution restrictions of 84x48 pixels.

This game has been disqualified from being ranked due to breaking the resolution restrictions of 84x48 pixels. 

This entry has been disqualified from being ranked due to violation of the resolution rules. While the actual game itself is restricted to the correct resolution, you deliver important instructions for the game outside of the required resolution. For that reason it is disqualified from being ranked. Awesome submission though!

I am unfamiliar with Godot but yes you should build the game in 84x48 and scale it up to a viewable resolution. You should also ensure that your ui is scaling at the same ratio as the rest of the game. There has been some discussion in the discord concerning optimal Godot settings for this low of resolution so that may be worth checking out :)

No problem!

Ill update all of them but here is the new link for you: https://discord.gg/A6nxGXydZB

We'd love to have you back! Love the concept of your game and even though it isn't allowed the voice acting is a nice touch :)

This entry has been disqualified from being ranked due to not following the resolution rule, having more than two colors, and not following the audio restrictions. Specifically the ui elements do not follow the correct resolution, the lightning bolts and text have different colors from the rest of the game and the music does not follow the one monophonic audio rule.

This entry has been disqualified from being ranked due to not following the 84x48 resolution rule. Specifically all your text and game space do not meet this requirement.

If you want to clear up the errors and resubmit you can join the Discord and DM me or email nokiajamofficial@gmail.com and I will help you out!

This submission is disqualified from being ranked for not following the audio restriction. More than one sound is played at a time (chords).

This submission was disqualified from being ranked because it does not follow the audio restrictions. The Nokia 3310 could not have produced vocals.

This submission has been disqualified from rating for violation of the resolution rule. Opening instructions and ui elements are clearly not 84x48 pixels.

No, you'll have to wait until after the rating period is over.

Sounds good!

email nokiajamofficial@gmail.com with a link to your itch.io gamepage and I will get you a submission link

No. The only thing I allow is if people ran into technical difficulties trying to upload the game and my cut off for that is about 30 minutes after end time.

Looks like you've successfully submitted!

Yes you could have those control mappings. Different mappings doesn't count towards the control rule. I am not familiar with GODOT but as long as those effects are within the restrictions of the jam, then yes.

Yes! Submissions will only be locked after the dev period ends.

It can be any amount of time!

Only if you are simulating lcd ghosting, if you are using it for shading you are violating the color rule. Sorry for getting back to you late!

Could be the texture or black bars to fill in the gaps! Sorry for getting back to you so late!

There is no criteria that judges the games on theme so in your example both games should be ranked the same

Yes that is fine

Hi wiki! Sorry I didn't see this when you posted it, glad you got it figured out. If you need more help feel free to join our discord! We have a dedicated help text channel that you could hit up whenever you have questions. https://discord.gg/8UpRhUB