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A member registered Jul 28, 2017 · View creator page →

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Not sure yet! This was really fun and there is a lot I think I could do better so I would love to host another.  There are a lot of "retro" jams out there already so I don't want to congest the space with more. The 3310 idea came to me and I hadn't seen anything like it before so I made it. If I end up hosting another one I would love to see you enter!

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Fun little endless wave shooter. My highscore was 1500. I found that I only really died to the enemies who spawned almost on top of me. Props for including more difficulty options! Thank you for your feedback and for participating!

Awesome idea! Built a whole ton of factories and then built apartment buildings until I got the win screen. The aesthetics are nice and there is a lot of potential. I could totally see something like this on the original nokia. Great job and thanks for participating!

I liked how I didn't have to manage my jumps and only had to worry about x movement. It got to a point where it felt impossible to lose maybe add a little more risk or variety in hazards or platforms (spikes are a good go to). My score was 1720 when I decided to end it. Thanks for the game and for your feedback!

Good job! Its super clean and polished. I almost went under $35 with a $3 bet every time (go big or go home). My biggest win was $75! Ended with $101. Thanks for participating in the jam!

Fun little puzzler! I like the Nokia frame around the game and the option to see the gridded pixel screen option. I enjoyed the time I played it, alot of good "aha!" moments. Thanks for participating!

Such a sick mechanic that I could see going further than the jam. It is a lot to keep track of but that can only be blamed on the restrictions. I think you did a great job with what you were working with and the sound design is sweet too. I am still a little confused what the grid point system means after you die. Thanks for participating! It was fun to see your progress on discord.

As I said with Nokia Simulator I am a sucker for these simple self competitive games. They are fun and addictive. I don't know my highest score because I accidentally hit space again which restarted the game before I could look. A way to temporarily store high scores would be sweet. The highest I got to that I saw was 69. Thanks for participating and for the feedback! I am glad you enjoyed the jam. 

Goes by really fast so its easy to see all the different dialogue options which was fun! Some of the pictures made me lol because of how low the resolution is. Love how I would be playing this on my Nokia turned sideways too. Thanks for the game!

Funny to see agario at this resolution! Only thing I can think of is that the music doesn't loop. Its also cool how the movement of the letters in the title screen helps the readability. Thanks for taking time out of your Chinese New Year plans to participate! Thanks for the game

Love the art style is reminds me of an old dos game I used to play. Love the idea of saving battery between rooms too. The character movement was a bit unpleasant and I felt like I had a lack of  control over my character a lot of the time. The music was also a bit overwhelming sometimes. I "saved" -%60 battery at the end. Thanks for the entry!

Good job finishing the jam! The environments were pretty cool, seeing what all the different environments could be made exploration more enticing. I made it a few levels. Super cool to have a gold and shopping system implemented along with everything. It seems like you managed your time well! Thanks for participating!

Sweet idea! You squeezed a lot into the resolution but I think it works pretty well. As with the other 3D games submitted to the jam the longer I played I got a bit motion sick but I was able to play yours for the longest (not sure why exactly). Just looking at the title card for the game makes me want to play. I could see it getting addicting with more things to discover, fight, and collect. It was interesting reading your behind the scenes write up to Peliptia. Thanks for participating!

Simple top down shooter. Good use of sound! I liked the carnage that built up around me as I killed enemies. I liked the font on the numbers as well. It was fun to build up a group of enemies and use my special to kill them all. Overall I feel like the game is pretty polished. Thanks for the entry! 

Absolutely love the art style! I think a negative and positive sound would've made this much easier to understand if I was playing it right. I thought I was shooting thugs but my left number (which I assume is my score based on the screenshot) always stayed at 0? I racked up misses really easily and I thought maybe my controls weren't even registering but I was able to start and restart the game. I was using SDF because I don't have a number pad. I like your post jam notes. Self reflection is always awesome. Thanks for submitting!

Love this one! I had a few lol moments trying to control my ship and pick up the boxes. I thought the difficulty increase from the first to second level was pretty significant it took me awhile to get a hang on the movement going through the spikes. Great job with the soundtrack too! Thanks for participating! 

I like the concept a lot! I think you did a good job representing the character and setting a spooky mood  with the darkness, importance of light, and all of the giant insects. I am still a bit confused what is actually happening when I am near the bugs/ how my light goes out and how to avoid it. Good job with the music too! Thanks for submitting a game!

Im a little biased towards simple games where I can be competitive with myself but I loved your entry even though its an overused idea. The idea of a Nokia flying through brick walls is hilarious. The one tone beeping once it got going made me feel like a bomb was about to go off and added to the tension. I think having it on a bigger window would definitely help its play ability but something about playing on the real resolution is entertaining. I was wondering if the Nokia defaulting to the center lane made the game more difficult instead of leaving it where I last put it. I liked the defaulting to the center either way.  My highscore was 890 but I really want to break 1,000 at some point. Thanks for the entry!

This was one of the first ideas that popped into my head when I made this jam so I am glad someone made a virtual pet game! I really like the UI and the title page and the cat is super cute. At its core its a solid gameplay loop in terms of virtual pets. Maybe needs some more incentives although I was stressed out that I might mess up and potentially kill my cat lol. Thanks for participating!

I think cupsofcoffee pretty much summed up how I felt. Great job on the art and the mechanic is super interesting. Could definitely see more puzzles/levels use it well. It never really got dull and I was excited to go searching for more parts to add to myself to see where else I could "unlock" and explore. Great job! Thanks for the game!

Nice job! As salamander said it was short but with more time Im sure you would've made more levels. I saw you were doing a reverse Downwell in the discord and I think it turned out! Downwell is one of my favorites so seeing it in reverse and imagining something like this on the Nokia 3310 is fun. Loved the shop. Thanks for participating! 

While I am not used to not pressing a button to fire I thought the way you approached it was clever. It was fun trying to balance dodging and thinking about where I was going to be firing. Movement was satisfying. I thought how far my bullets went and how close I had to be to enemies was a bit awkward because I felt like I had to be so close to enemies I never had an opportunity to react to enemy fire. This could just be because of how small the resolution is or maybe it would've made the game too easy. Thank you for making a game for the jam and for the feedback it means a lot!

Unfortunately It looks like I won't be able to play your game. I am on windows and it says there's no .dll file. If you ever update this let me know cause I'd love to play :)

Sweet entry Machine! Love the interactions with the other bikers and the music. Super polished. Only thing I can think of would be an added score or reward for pushing the other bikers off the road or into the trucks (that was my favorite part). My best was a little over 5 KM but I want to come back and try and go further once I am done going through all the other entries. Im a fan of your other game jam entries so I was really excited to see you join mine. Thanks for participating!

Wow. Just a super clean and crisp Snake clone. Really satisfying to look at and the only things I was going to write about were solved by checking out the options menu. Really great job I hope you learned a lot with this jam! My favorite way to play was snake speed fast without infinite walls. Thanks for participating!

Thanks for submitting a game! I liked the background and how you used the negative space for the trees and buildings. The sound was pretty ear piercing and I had to turn it off. The frame around the screen as well as your menu were pretty great too. The thing for me was the fullscreen made it a bit overwhelming and I had a hard time telling what was going on especially with the blinking bullets. Thanks for submitting a game. I got a kick out of it being made in Unreal ;)

Really fun! I played through all the songs and couldn't help but laugh to myself as I played jingle bells. I like the idea of a rhythm game on the Nokia in general and I think you did a great job with the time allotted. Love your menus! Thanks for participating!

Loved the little boot up screen. The movement on the ship was pretty slow but it made me feel like a bulldozer ship instead of a light and speedy one. The projectiles were pretty satisfying too. Good job using sound although it got a bit much for me as I was spamming the space bar. My highschore was 40! Thanks for the game!

Awesome idea! I love seeing the 3d stuff coming out of the jam. However the resolution was either 84 x 48 or 48 x 84, not 84x 84. I liked how the candles served a dual purpose of "lighting the way" and marking where I had been. I liked your use of sound on the doors as well, it was clear if one was locked or unlocked. It was still a bit hard to navigate in 3d space and there came a point I just couldn't stomach it anymore. Super sweet job though! Thanks for participating!

Cute roguelike. I enjoyed it. Sometimes I was confused by when I was hit by enemies but I think with more time I could figure it out. The viking is super cute and those thin enemies are OP lol. I like the simple progression of the sword items (short sword one hit, big sword two uses/changes into short sword).  I liked how you included sound as well I felt like it wasn't too annoying and only added to the experience. Thanks for submitting!

Cool little space impact clone. I liked the opening text and the animations on the hearts. Would've been cool if the enemies came back in someway if you didn't kill them so I can't just ignore them forever. I thought the boss was pretty easy but these are just small observations I made while playing. Overall I had fun! It was sweet and to the point. Good job! 

Good job Salamander! I liked the twist on classic breakout. My highest score was 30. Good job adding sound as well I thought it complimented it well. Sometimes the projectiles got stuck in the paddle for a second and spammed the sound which was kinda unpleasant. Otherwise I had fun managing all of the different projectiles when I didn't hit the enemies. Also awesome pallete choices! Thanks for submitting!

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Really like it! I thought it was going to be a catch the falling objects game but I was pleasantly surprised. Had a bit of tetris and reflex game thrown into it. Overall I think it works pretty well together. I liked waiting for two blocks of the same letter right next to me to get rid of them in one go. I couldn't figure out what the "W" block was at first I kept hitting H until I realized that made no sense. Its pretty hard to fit a W on such a small block though. My highscore was 41. Good job!

Absolutely love the how an actual Nokia surrounds the game itself and the fact its playable by clicking the buttons on the phone. I was a little confused by what I was supposed to be doing and how the game ended but I figured out I could fly. I wasn't sure what I was supposed to be dropping bombs on. There seems to be some resolution issues, especially the text. Good job finishing the jam! 

I' am not able to play at the moment because I don't have a  number pad. Ill be sure to come back to your game when I am able to play. Good job submitting a game!

Good job on the use of perspective and sound. Was fun having to play on true 84 x 48 resolution. Thanks for your feedback and for participating! 

Fun little platformer. It was interesting having to play on a true 48 x 84 window . Scaling it would help but I enjoyed having to lean in to my monitor to play it was pretty funny. Thanks for participating and I am looking forward to your update!

Great catch the falling objects game with polish and good adherence to the rules. I also enjoy the environmental care message in it. :)  My score was 78 it got pretty overwhelming in the end and the end game screen makes me sad. Good job and thanks for submitting!

I really like this concept a lot. I don't know if its just me but the levels are insanely hard. I couldn't get past C. B was the easiest for me. The part on C where you pass into the dip is just too much for me. I am glad you enjoyed the jam! Thanks for submitting!

Got through 7 floors before I tried taking on a room of snakes too quickly even though I had a ton of scrolls. Sweet and simple Roguelike that I could imagine myself playing and spending a lot of time on a 3310 . My  only complaint in the time playing it was that I had to unequip my dagger before I could equip the sword but that's minor instead of it auto unequiping when I tried to select the sword. I like that you used a block of keys for the controls and the bare bones feel of it. Thanks for the game!