Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

This entry has been disqualified from being ranked due to not following the 84x48 resolution rule. Specifically all your text and game space do not meet this requirement.

We're new to making game jams so how was the game exported? Do we build the game in 84x48 and then scale it up? One thing I did with drawing the sprites was make them in 16x16, but export as 128x128 since it was a blurry image. Thanks

I am unfamiliar with Godot but yes you should build the game in 84x48 and scale it up to a viewable resolution. You should also ensure that your ui is scaling at the same ratio as the rest of the game. There has been some discussion in the discord concerning optimal Godot settings for this low of resolution so that may be worth checking out :)