Cosmo Myzrail Gorynych
Recent community posts
This tool works perfectly till this day. As it turned out in Discord server, the user wanted automatic translations. And no, free automatic translations are not a thing.
JSONBabel is made for authored translations.
Hey, I can no longer sell on itch.io due to all that political bullshit between Russian and the rest of the world, thus all payments are disabled on my whole account, with free products available as is and paid ones having no downloads. I’ve also been distributing this game through a publisher, so I don’t know details about Groupees bundles. Don’t you also have a Steam key??
But for simple logic expressions like the one you mentioned, this is just something programmers are expected to just learn early on.
Or they simply don’t question it at all. Of course, when in doubt, you would use parentheses, but otherwise, statements in CoffeeScript follow the logic of regular speech.
if not invincible and hp <= 0 reads naturally and evaluates in an intuitive, expected manner.
There is little challenge in walking in circles. It was more a puzzle (remember about the medallion, understand what is needed to defeat ghosts) than a challenge, as ghosts are easy to dodge as they tend to walk into each other and form a small blob of death.
And as it still has a puzzle element, I would not add a skip button. But yes, something must be done with this part of the game as I do see how it can disengage people. Maybe you can make ghosts more interesting instead.
XD That was neat!
I think the ghost-chasing part should be muuuch more shorter. Running in circles for minutes is not fun! Maybe each ghost will be able to take just one “hit”, and create a visual effect or something to be more intuitive.
Could you make terrain tiles without outlines? It will make the look much less noisy, highlighting only gameplay-related sprites.
Also, please do not use
rar file format as it is a proprietary one and requires extra software.
zip format is the best.
I liked it a lot. Reminded me of Ziggurat shooter, and it is a cool kind of games. You need more aggressive enemies and a jump :D Also you can write to me for any kind of help, and I mean literally anything.
Precise values: I’m not sure what you mean. You can pick values at any time by clicking a swatch in the middle panel and copying codes in the right column.
Export as an image: Ok, and for now you can take a screenshot :D
Master palette: increase the number of tones (left column, almost at the bottom).
- Specify a hue range for analogous color schemes. See the Green Hell example.
- Set a lightness curve to get more dark/light/low-contrast colors in your palette. Helps with color transitions in darker/lighter areas of your designs. See Aseprite++, Green Hell, Neon Throne, Fusions examples.
- Controls are reordered/regrouped/renamed a bit.