done!
Cosmo Myzrail Gorynych
Creator of
Recent community posts
Hey, I can no longer sell on itch.io due to all that political bullshit between Russian and the rest of the world, thus all payments are disabled on my whole account, with free products available as is and paid ones having no downloads. I’ve also been distributing this game through a publisher, so I don’t know details about Groupees bundles. Don’t you also have a Steam key??
But for simple logic expressions like the one you mentioned, this is just something programmers are expected to just learn early on.
Or they simply don’t question it at all. Of course, when in doubt, you would use parentheses, but otherwise, statements in CoffeeScript follow the logic of regular speech. if not invincible and hp <= 0
reads naturally and evaluates in an intuitive, expected manner.
There is little challenge in walking in circles. It was more a puzzle (remember about the medallion, understand what is needed to defeat ghosts) than a challenge, as ghosts are easy to dodge as they tend to walk into each other and form a small blob of death.
And as it still has a puzzle element, I would not add a skip button. But yes, something must be done with this part of the game as I do see how it can disengage people. Maybe you can make ghosts more interesting instead.
Again, This game is almost 4 years old and doesn’t reflect the contemporary API. Learn from the built-in ct.js demos or ask questions in our Discord server! https://discord.gg/CggbPkb
This game is almost 4 years old and doesn’t reflect the contemporary API. Learn from the built-in ct.js demos or ask questions in our Discord server! https://discord.gg/CggbPkb
Precise values: I’m not sure what you mean. You can pick values at any time by clicking a swatch in the middle panel and copying codes in the right column.
Export as an image: Ok, and for now you can take a screenshot :D
Master palette: increase the number of tones (left column, almost at the bottom).
Update:
- Specify a hue range for analogous color schemes. See the Green Hell example.
- Set a lightness curve to get more dark/light/low-contrast colors in your palette. Helps with color transitions in darker/lighter areas of your designs. See Aseprite++, Green Hell, Neon Throne, Fusions examples.
- Controls are reordered/regrouped/renamed a bit.