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Cosmo Myzrail Gorynych

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A member registered 1 year ago · View creator page β†’

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Posted in Database error

Unfortunately, this is not quite a lot of information to find the root of the issue :| 

I will test CE on a clean install on Windows though.

Does this error affect CE's functionality? Do your changes remain after restart??

Hey @buba, could you also get your system's language code? Here's how to do so:

  1. open Chrome / Firefox / any other good browser;
  2. press F12 to open the dev panel; click on a 'console' tab if it is not active;
  3. write navigator.language and hit enter;
  4. write the results here :)

It should look somewhat like this:


With this code I'll be able to set a rule so that Pt-BR will be chosen automatically if a new user's system language is Portuguese.

Hardcoded stuff

The 'Quick Tasks' title is set on the first CE's launch and then it is up to users to change it, so yes, it is in English just because the default language was English.

I added calendar translations, and they will work in a next release.

Database error

I can't reproduce it on my end, do you have some specific steps on it? Does it affect CE's functionality then?

Other

Notebook/jumble deletion — I've added it to my tasks; will get it done soon! I think a context menu will work good.

Multiple sketches — I've added it to the tasks too, but this one is bigger and probably will be done much later. For now you can save your sketches to your local drive with 'export' button.

I added Pt-BR translation and uploaded a patch. It will be automatically installed if you are using itch.io client, but this patch is not marked as a new version and won't tell about updates outside itch. Anyway, new users will get your translation.

Thank you!

Posted in Update issues !
(Edited 1 time)

Hmm, it's strange. Normally Cosmic Everyday doesn't check for updates if it was installed via itch.io app. The update metadata is flawed, though, too, and I will fix it in a nearest hour (edit: done).

Please tell the path where CE is installed and is there an 'itch' folder in it. You can find the folder from itch.io app here: 


I also recommend you to try checking for updates in the itch.io client again; CE is not intended to be updated from this dialog on itch.

Oh wow, this is awesome! I'll test it out and make a quick patch for it. For now you can test language files like told there: https://itch.io/post/255042

If you notice something that is not controlled by language files, just make a screenshot and upload it here.

(Edited 2 times)

I did some research on syncing databases and managed to do basic database import/export function. It is not syncing yet, but it works like replication, meaning that it can be used many times to renew an existing database without any duplicates or so.

So, if I provide a way to automate these imports/exports, we can get poor man's synchronization with dropbox XD It is more safe than hosting all the user data in a shared folder.

Whoops! πŸ˜…

I fixed it; the fix will be included in the next release.

Thank you for reporting!

Hey LoubiTek, any news on your translation??

Not yet. What kind of widgets would you create??

(Edited 1 time)

I backlogged your suggestion about Ctrl+Shift+E. Maybe will do it this week.

Device sync is what I would love to add too, but for now I have to prepare for exams, so will probably start working on it a month later :c

Using cloud drives is too dangerous because if something is changed (uploaded) from two or more devices in approximately the same time, it will cause conflicts that will be unresolvable by Cosmic Everyday. I think that using bittorrent protocol will be more useful.

If you want me to send you the files, tell me.

I would like to πŸ˜„

(Edited 1 time)

I have an issue O_O

The game can't be replayed, it hangs up with a black screen before showing the Sheepolution logo.

Edit: It seems that the issue is related to browser's sessionStorage. If I open a game from a new tab, it works. If I just refresh the page, it doesn't.

They are described here. Language can now be switched immediately, and if some parts of JSON were not translated, they will be taken from English translation.

But is order important?

Order in code defines visual order in Cosmic Everyday only, but I recommend English alphabetical order for language codes just because they are usually laid in such order.

However, once I click above an error is generated.
A problem with the json file.

Seems like you missed some quotes. JSON files need their keys and string values be enclosed with double quotes, and values should be separated from each other with commas.

You may use a DuckDuckGo's JSON validator to check your translation for such errors online. Here I missed a comma (in a highlighted area) and it told me where exactly an error goes:


You may also use some free code editors like Atom, which highlight errors on-the-fly:


A-a-a-a-a-and I decided to release a new version. It has some tweaks with tray icon — please tell if you are still facing some issues on Win10 ;)

Btw I improved localization system to aid your translation.

Then if I want to restart with a left click in the tab bar, not. Why?

Did you mean a quick launch bar (left) or tray icons (right)??


The tray icon may show some inconsistency between platforms, and on my Windows 8.1 machine it opens Cosmic on icon click, on hotkey press, but not if I click "Open Cosmic Everyday" in a context menu (this is actually a bug and I'm fixing that). 

Reopening Cosmic Everyday from quick launch bar isn't supported yet, but I will try to add this in a next release.

When I go to the task manager it opens two processes. Is this normal?

Yup. It may create multiple processes in one process tree for its purposes (displaying the main window, notifications, working with system). Some of them will go from active to background state, but their number (4 processes) usually doesn't change. But there will never be useless duplicates among them, so don't worry about that.

I'm pleased to see the first CosmicEveryday's translator :)

To display your translation in settings, you should edit other vocabularies. Language packs are listed in settings -> languages section (line 204).  There should be a pair of lang code (the same as in vocabulary's name, like Fr, En, Ru) and a language name in native and translated state. An edited section may look in such way:

"languages": {
    "En": "English",
    "Fr": "FranΓ§ais (French)",
    "Ru": "Русский (Russian)"
},

Then your language will appear in app settings on the next launch of Cosmic Everyday.

Please let me know if you need some more help ;)

Yup, it works. Thank you!

Created a new topic Known issues on Linux
(Edited 3 times)

I'm testing Cosmic Everyday on a real Ubuntu 16 machine. For now, it has the following platform-specific issues:

  • It requires a key/password for encoding its database or so. I'm not sure if it is even a bug, though, because I'm not an experienced Linux user :/ also the app's database hasn't encoding, at least for now. If you have any ideas, tell about it!
  • Auto-launch doesn't work yet (seems to be solved. why?).
  • If you close the window, you will be able to reopen it with global hotkey only (ctrl + shift + e), but not via tray icon. (solved)

Please report here if you see something unexpented that is not included in this list.

(Edited 1 time)


Yeah, it's a Game Development section, but there isn't 'Software Development' one, and I hope my announcement suits here better.

itch.io page

Cosmic Everyday is my app aimed at planning personal projects, implementing them and solving everyday tasks. It will suit many people who work in the digital space — freelancers, game developers and software developers, bloggers and many others. To me, as a game developer, it helps a lot. It also aids developing the Cosmic Everyday itself and studying in university.

For now, Cosmic Everyday includes kanban boards (like those in Trello), a drawing tool, a pomodoro-time-tracker, a calendar and jumbles (stores of random information). In the future, I hope to add synchronization between devices and, perhaps, a mobile application. Also, there are plans to add new components and integration, polish the available components. The current roadmap can be found in the Cosmic Everyday community.

Cosmic Everyday supports:

  • Linux;
  • OSX;
  • Windows 7+;

It also has Russian and English locales.

Screenshots



itch.io page

I recommend you to install it with itch.io app, so you will receive Cosmic Everyday's updates automagically. 

What about games in early access?? I mean, about very-very early ones, when a game is released after a half of a year after development. I would like to make a game page with a really small demo, but big ambitions, in order to gather a community. And I'm worried: will it be shown in latest games section when it will be actually? Will it be featured on itch.io's home page? What about sales highlight?

.-.

My 2 cents: we have a Release date in Game Project -> Metadata -> Release Info. This can be forced to be filled by project creator, disallowing the creator to change Release date after it comes.

:D 

Could you allow the video to be shown on itch.io so others would watch it from game's page?

Btw I hope I will release a Highlight game in two-three months, a game with more narrative-focused and parkour-styled gameplay. Then I'll be creating the world of Afterlight as it should be created :) Don't forget to follow me on itch.io to be notified when a new game releases ;)

Here is a little sneak-peek of what I'm doing:


(Edited 1 time)

Cows are broken D:

Another bug: cows can be stuck in certain locations. They can't eat grass normally in an outlined area.

Cows get `stuck` if they cross an invisible region vaguely marked with yellow. I can move them outside this region and they begin eat as normal, untill they hang up again there. The cows to the right don't suffer of such reasons at all, and that's why there are twice as more cows there :D

They also can be stuck after eating straw if it was placed outside a grass field. But it happens randomly, at 50% chance or less, but it can't be unnoticed.

And, yet another bug: after some time, all the cows begin to fear the straw! O_O They come closer to it and then dash back like it was some kind of threat. Then they begin to eat simple grass nearby. It doesn't happen randomly and this is a constant behavior. But I can't determine when exactly cows get strawphobia.

Also there is another junky material besides stones — nuts. They are piling up as high as trees grow.

Developers might add some kind of... Nuttella XD so nuts can be used to feed that 'folks'.


It is impossible to unlock new regions with bridges. I can't reveal a new map chunk while standing on a bridge, and I also can't build a bridge in the dark area.

(Edited 1 time)

My robots still place cereal seeds everywhere.

Looks like sometimes 3 seeds are generated instead of 2, and they hop into their hands, and... other magic stuff happens.

Possibly those robots that plant seeds sometimes can't plant them in time because of recharge, and then they drop their seeds they couldn't plant on the ground.

Created a new topic Roadmap
(Edited 2 times)
  • Device synchronization;
  • Labels editor;
  • Card filter in Notebooks (by date & labels);
  • Integrate Sketcher and Card editor;
  • Small time tracker panel floating on the top of the screen while working  with pomodoro tracker;
  • Better homepage:
    • 'jumbles' widget;
    • quick to-dos; [done]
    • time-tracker panel;
    • better responsibility to different screens; [done]
    • customization. [done]
  • Add option to integrate notebooks from other services, like Trello, Github/Gitlab/Bitbucket issues.
    • Actually, I want to create a way to embed different web apps into Cosmic Everyday to make sure everything stays in one place. [done]
Created a new topic Your ideas and suggestions :)

Post your suggestions here ;)

(Edited 1 time)

What if my laptop doesn't have a working battery? Could you add a manual switch for dead batteries and PCs?

It's strange, but switching GPU helped me. Thanks!

I can't pass through tentacle part :c the red noise stays forever.

Hi,

You are very welcome to make gameplay recordings and even to place them here :)

Actually there is no PM on itch.io yet, but many developers (like me) put contact information on their profile pages.

(Edited 2 times)

It should be Linux-x86_64 package. Make sure there are no special (non-ascii) characters in game's full path β€” desktop folder suits well. There may be some Paper2D errors but such can be easily ignored 'cause game doesn't use Paper2D at all =) I'll try running the game on x32 VM asap.

Edit: it turned out that the game engine I use (Unreal Engine 4) doesn't support 32-bit Linux OS at all. Unfortunately, it's not what I can change, so there will not be 32-bit binaries.

Btw I googled a bit and it turned out that new versions of Wine are capable of running UE4 games like Mass Effect 1-2-3 :/

I've just added a Linux version πŸŽ‰ Please let me know if something goes wrong.

Btw I plan an update with bosses, new guns and more fun =) hope it will be done in one-two weeks

Good news: I've compiled my Afterlight game for linux! If everything goes well on other machines (I saw only scary bugs on my VM, but my friend told it's all okay), I will do the same for Bitmaster \( ' o ' )/

Hi, I can't tell if the game is playable on Wine (just because there are no spare computers for Linux), but I hope there will be linux packages in near future. I'm still trying to make the linux toolchain work, but it turned to be harder than I thought.

You can subscribe to my profile to be notified of any future game updates.

Thank you for such a detailed review! :3