Thanks for that info, tho I actually meant if you could somehow make the Blocks map screen less huge?
I feel like there is a communication gap here. Blocks are sized to their content, and I can’t throw anything willy-nilly from them. I assume you are aware about zoom buttons and scroll-to-zoom/pinch-to-zoom gestures. It would be cool if you captured a video/sent photos of you using Whimtale’s Scenario editor on your device — maybe your issues come from weird UI scaling or something like that. Rn I don’t even know whether you’re using Whimtale on a PC, a tablet, or something else, and all they have settings for UI and font scaling that do affect web apps.
the Fit option actually made my Boxes so small that there was NO Text in ‘em once I’d made a fair-sized tree of code
Content of blocks gets hidden when zoomed out for performance reasons; I will experiment with large icons to visually communicate which block is which later, maybe also introduce performance settings to the scenario editor, but simply showing everything all the time does tank FPS on larger scenarios. (I added this simplification when I was working on a 100+ block scenario, and oh boy it was needed.) Current performance methods are not permanent, too; unfortunately, the devs of SvelteFlow (the framework for node-based interfaces) are not currently interested in improving their renderer, and writing one of my own will be beneficial for Whimtale and my future projects but will also take so much time that it is definitely happening after v1.0 release. Development is hard ¯\_(ツ)_/¯
















































