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Cosmo Myzrail Gorynych

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A member registered Jul 03, 2016 · View creator page →

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What do all this mean to you, anyways? Try not to use oversaturated palettes — they don’t work as you think and are tiring to eyes anyways.

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You’re mixing up RGB space with sRGB gamut. Let me explain: a gamut is what a device (a screen, a printer) can display, and it varies a lot. And most screens that are just a couple years old cannot display all RGB colors — and compensate it with reduced saturation, lightness, or by shifting tint. You can open an image of an HSL circle/square and you will notice bands and strange luminous lines appearing on different screens at different places, if your eye is keen enough. (HSL is based on RGB color space, so the representation is valid.)

sRGB is a standardized gamut that is used as a baseline for most digital design. By using sRGB only, you make sure the colors will look the same on each device (relatively to each other, as average tint and lightness of each display will still vary). To make an image fit into an sRGB gamut, you will need to desaturate some colors and/or tweak their luminosity — and highlighted “problematic” colors are those that need such a tweak. My app decreases saturation to preserve luminosity and hue; other apps will change other properties to preserve another ones. Just one method of many.

Why Aseprite and PNG display colors not like the ones in the app? Because they can’t. And if the colors are not reduced to sRGB on export, they will look wrong in many other cases in a, let’s say, in an opposite direction.

Now, RGB space itself also cannot display all the possible colors that humans can see, is linear when human vision is not, and is just awful when interpolating colors — which is a staple in palette making and color gradients. Thus new color models were invented. The real goat nowadays is okaylch, which is the improvement of lch (luma-chroma-hue). My app uses lch, which is still perception-correct but a bit harder to use. Not the real problem for end users.

Most apps and formats still support RGB space only, though, which includes PNG image format (and many others!) and Aseprite. The real colors my app operates in are in lch format, not hex format with the leading #. lch works on the web, and in some image-editing apps. “Linear RGB” codes in the right column of the app were also invented to be used in 3D engines and rendering software, but it is still linear, though it can display brighter colors than RGB white, as well as brighter reds, pinks, blues, etc., which are a must have in emission/reflection display. These are supported in Unreal Engine for sure and probably in other 3D-related thingies, too. p3 is an Apple-invented older take on the problem and support for it can be found in Apple-made products and some other 3rd-party apps.

I really would like all this to be simpler, but color, behind the scenes, is not simple at all. There will also always be a gap between printing software and designs for digital displays, buuuuuut it’s another whole separate topic.

You’re free to make it

This is an interesting project! Thoughts in no particular order:

  • Would like the main hero speed to be higher. (Shift is not enough. 😩)
  • Mass mouse hysteria due to… placebo was both disturbing and hilarious
  • I understood the meaning of the game’s name only after chatting with a dog in the ending twice.
  • Had to look into source code for the password 🙈 I guess it’s connected with the (mild spoiler ahead) the “alphabet dog” and the watchers? Was too lost to check that.
  • The torus world was sooo confusing to me and I kept getting lost and coming to the “noises behind walls” shed again and again 🤦🤣
  • D O U B L E D A T I N G
  • Many characters left so many open questions about the world, and the ending talks about some interesting and serious topics that would be cool to be talked more about in the main map.

TL;DR: it’s good!

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Yes, the AI backgrounds will need some… tRaInInG to look good.

Alright, I’ll see myself out.

(If you have at least 8Gb VRAM and want to do AI art locally I can give some advice.)

Also please tell me where should I send you the Steam code for Hollow Floor!

Also please write where to send you your Steam key for Hollow Floor

Completed the game. The husband and the pet are so adorable! This is a great game. And we will all live historically accurately ever after, I’m printing it as a wall poster once I’m home.

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Wow, the writing is peak, I’m wheezing 🤣 “I know he was your beloved husband, but you’re both ancient history” 🤣🤣🤣 Great level design!

Ct.js game jam is for games made in ct.js only.

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Hey stmn, idk whether you will update this tool, but I at my ct.js game engine have a solution for font blurriness.

The easy way is rendering the font’s canvas at, say, x4 size and downscaling it by drawing onto another canvas while disabling image smoothing. (MDN docs.) You can also access ImageData and threshold the alpha-channel to remove the remaining blur.

The hard way (that I use in ct.js) is parsing the font file with Opentype.js and drawing the symbols as paths. This eliminates the symbol blurriness problem, but has another issue with 1px-wide lines as they get broken, so I firstly draw everything at x2 size and then downscale it. The results are then perfect and don’t require further filtering.

Hey, AniNovo!

New ct.js version will come out in the nearest days. Maybe today?! In that version, bitmap font rendering issues are fixed, and you will be able to use them more easily, though they don’t support outlines. But you can pick an already outlined font. (Like Kenney Blocks.) Buttons and textboxes will have a checkbox to use bitmap fonts, and for regular labels, there will be a new base class specifically for pixel-perfect text.

Stay tuned~~

Tracert:

PS C:\Windows\system32> tracert itch.io

Трассировка маршрута к itch.io [45.33.107.166]
с максимальным числом прыжков 30:

  1     2 ms     1 ms     1 ms  192.168.189.37
  2    60 ms     *       60 ms  10.241.253.19
  3   107 ms    66 ms    75 ms  10.241.253.30
  4   781 ms    94 ms    62 ms  10.241.255.32
  5    61 ms    63 ms    60 ms  10.241.255.35
  6    61 ms    64 ms    67 ms  10.241.255.24
  7    69 ms    63 ms    67 ms  10.241.17.254
  8    68 ms    60 ms    68 ms  172.25.242.32
  9    65 ms    68 ms    68 ms  172.25.129.175
 10    75 ms    62 ms    60 ms  185.211.156.227
 11   353 ms   700 ms    77 ms  telia.inet2.ru [85.112.122.15]
 12    62 ms    59 ms    62 ms  mow-b5-link.ip.twelve99.net [62.115.142.176]
 13    83 ms   112 ms    92 ms  sto-bb2-link.ip.twelve99.net [62.115.141.22]
 14   128 ms   102 ms    96 ms  kbn-bb6-link.ip.twelve99.net [62.115.139.173]
 15   202 ms   185 ms   358 ms  nyk-bb2-link.ip.twelve99.net [80.91.254.91]
 16   198 ms     *        *     nyk-b13-link.ip.twelve99.net [62.115.135.163]
 17   172 ms   174 ms   186 ms  akamai-ic-372768.ip.twelve99-cust.net [62.115.50.15]
 18   175 ms   174 ms   176 ms  ae2.r01.ewr01.icn.netarch.akamai.com [23.203.154.36]
 19   192 ms   229 ms   196 ms  ae19.r01.ord01.icn.netarch.akamai.com [23.193.113.37]
 20   659 ms   491 ms   191 ms  ae0.r02.ord01.icn.netarch.akamai.com [23.32.63.81]
 21   245 ms   247 ms   245 ms  ae4.r02.sjc01.icn.netarch.akamai.com [23.32.63.27]
 22   283 ms   238 ms   253 ms  ae2.r12.sjc01.ien.netarch.akamai.com [23.207.232.41]
 23     *        *        *     (Translation: request timeout) Превышен интервал ожидания для запроса.
 24     *        *        *     Превышен интервал ожидания для запроса.
 25     *        *        *     Превышен интервал ожидания для запроса.
 26     *        *        *     Превышен интервал ожидания для запроса.
 27     *        *        *     Превышен интервал ожидания для запроса.
 28     *        *        *     Превышен интервал ожидания для запроса.
 29     *        *        *     Превышен интервал ожидания для запроса.
 30     *        *        *     Превышен интервал ожидания для запроса.

Are you sure you want to distribute this under CC-SA license? This forces any games made with it to be released under CC-SA, too, as games are derivative works.

All hail caffeine! 💯

Oh, thanks for letting me know! Will change them after I switch images for ct.js

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Free-to-play mobile games be like

I’m in love with Nebula Run. Epic work, as always :D

done!

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You will probably need to make a base palette here, then download it as a big PNG image, then tweak it in your image editor of choice ¯\_(ツ)_/¯

This tool works perfectly till this day. As it turned out in Discord server, the user wanted automatic translations. And no, free automatic translations are not a thing.

JSONBabel is made for authored translations.

Hey, I can no longer sell on itch.io due to all that political bullshit between Russian and the rest of the world, thus all payments are disabled on my whole account, with free products available as is and paid ones having no downloads. I’ve also been distributing this game through a publisher, so I don’t know details about Groupees bundles. Don’t you also have a Steam key??

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Also YES, CoffeeScript is great at teaching you how not to cram everything into one-liners 💪

But for simple logic expressions like the one you mentioned, this is just something programmers are expected to just learn early on.

Or they simply don’t question it at all. Of course, when in doubt, you would use parentheses, but otherwise, statements in CoffeeScript follow the logic of regular speech. if not invincible and hp <= 0 reads naturally and evaluates in an intuitive, expected manner.

IDK details as I’m fairly new there, but yeah, the majority of users there are definitely video game developers!

Wow, what a catalogue you have! I’m glad my guide was helpful for you!

If you copy regular hex colors, you get colors tuned for sRGB space.

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There is little challenge in walking in circles. It was more a puzzle (remember about the medallion, understand what is needed to defeat ghosts) than a challenge, as ghosts are easy to dodge as they tend to walk into each other and form a small blob of death.

And as it still has a puzzle element, I would not add a skip button. But yes, something must be done with this part of the game as I do see how it can disengage people. Maybe you can make ghosts more interesting instead.

XD That was neat!

I think the ghost-chasing part should be muuuch more shorter. Running in circles for minutes is not fun! Maybe each ghost will be able to take just one “hit”, and create a visual effect or something to be more intuitive.

Again, This game is almost 4 years old and doesn’t reflect the contemporary API. Learn from the built-in ct.js demos or ask questions in our Discord server! https://discord.gg/CggbPkb

This game is almost 4 years old and doesn’t reflect the contemporary API. Learn from the built-in ct.js demos or ask questions in our Discord server! https://discord.gg/CggbPkb

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WOOOOOW! 💜_💜 I’m speechless! just… like… idk what to comment, this pack is probably the best synthwave I’ve heard during my life!

I’ve updated the CSS code due to recent itch.io changes!

I’ve updated the CSS code for the header as itch.io has changed its layout a bit!

Ye

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Could you make terrain tiles without outlines? It will make the look much less noisy, highlighting only gameplay-related sprites.

Also, please do not use rar file format as it is a proprietary one and requires extra software. zip format is the best.

Thank you <3 I think they will incorporate into ct.js set nicely!

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An NPC: Beat my timed game!
(my wooden lock game appears)
Me: WHEEZE

This brings peace to my restless heart.

🥰