Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

What language are you guys gonna use for the jam?

A topic by DaFloppyPursuit created Feb 14, 2022 Views: 615 Replies: 32
Viewing posts 1 to 18
(+1)

What language are you guys gonna use for the jam? I guess the majority will be using Unity but for those who aren't.

Submitted(+3)(-2)

english. (there is a difference between language and engine.)

lol

Submitted(+1)

lmao everyone hates me xD

(+1)

Same! What a coincidence...

(+1)

I meant programming language, and engines I guess.

(+1)

Python!

(+2)

probably javascript (ct.js) or C# (unity)

(-1)

I am going to use C++ with SDL2.

(+3)

i think python

Same I'm going with python and pygame! I hope the limitation won't be too hard.

same. i have amazing idea that sounds interesting but limitation could break it. btw prev time before limitation announced i was thinking about flappybird but you are placing pipes and birds come here and you need to protect from birds. 

It's my first game jam! Not sure if I am gonna see it through,  I have an idea of a 2d bullet-hell platformer game but it might take way too much time.

python is very short and simple. making games on it (at least for me) doesnt take much time. i think you can do this. good luck!

(+1)(-1)

im thinking to use GDScript (godot engine) or c++ (unity)

Submitted

I also use GDSCript, since I’m a python programmer, but Godot it’s way more complete than PyGame and “feels” nicer.

(+1)(-1)

GameMaker Language anyone? No? Just me?

Im use Gamemaker bro

Submitted

game maker 6.1, game maker studio 1.4.99999

Submitted

Puzzlescript

Submitted (1 edit)

I'm gonna use JavaScript with the Phaser.js 3 engine.

Submitted

I considered Phaser some day, but really feel in love with Godot.

(1 edit)

Lua pico 8

ёлки-палки...

ёлы палы

Submitted

Godot.

c#

Submitted

Construct 2

*Bows head in shame.*

English, un poco de español, and C#

Submitted

yo tambien know un bit de spanish but cicharp idk :c

Submitted

C #

Submitted

GDScript