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God's Crack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Execution | #41 | 2.750 | 2.750 |
Sensory | #42 | 2.800 | 2.800 |
Metroidvania | #46 | 2.800 | 2.800 |
Overall | #48 | 2.688 | 2.688 |
Enjoyment | #53 | 2.400 | 2.400 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Adupanda,PeanutMan666,inkforoxygen
External assets
Sound assets - youtube royalty free
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Comments
Loved the collection of enemies and how they were animated, Music was nice also, found a way to escape the map and fall what felt like endlessly after getting dash by going around, up and to the right, and it did feel like the character attack reach was a little short when it came to hitting enemies. I found myself jumping besides enemies and using normal attack more than looking up to attack above. Would love to see the game taken further with more content and some QoL for navigation
Bug image:
The enemy animation and variation of enemies is great!
Here's a video when I tried it:
Love the sprites and animations. Some enemies look really nice, especially the flying ones! Unfortunately, I got stuck twice in places with bumpers that could not lift me high enough to leave :(
Thanks for the review! You can down hit on the mushrooms to get a higher jump.
My bad for not reading the itch page ^^' I'll try it again later!
Character design and gameplay is great. Little work on UI is needed.
def a lot of work to be done. Thank you!
I was particularly impressed with the character's jumping animation. This prototype offers a rich array of mechanics to explore. Keep pushing the envelope; you're doing fantastic work!
thank you!
The character and enemy artwork and animations are super cool. I'd like to see where you go with this, just so I can really see that art style get fleshed out.
I had fun running around, but had a hard time figuring where I was supposed to go. I think it was the unfinished backgrounds that just made it very easy to get lost. Not always a bad thing to get lost though, I did still have a good time running around!
I love how the little cloud lightning enemy guys bounce around when you hit them. Really satisfying. Overall, this feels like the start to something pretty cool!
Yeah lol thank you! we def have a lot of work to do
Very fun enemy design!
The PlayerController is pretty nice. Animations too. Well done^^
thank you!
I loved all of the enemy animations! Good gameplay it was easy to get lost but still really enjoyable!
yup thank you. We need to do a lot of work for sure
This is cool, the player controller, physics and combat felt really nice!
Very good character art! The physics also work pretty well!
Absolutely loved the art and animation of the characters, especially the little birds that spit at you!!
Thank you! we had a great artist
liked the hold and jump higher , has some satisfying feeling to it. got lots of varieties of enemies..
I like, that you can smash enemies from above and bounce on the hammer like in Hollow Knight. I wasn't able to beat the Boss, but for accident i run into left doors and returned to the begining:(
Enemy sprites looks nice, if you add matching environment sprites i think it will look cool;)
thank you!! haha we will try to refine the game.
Controls feel snappy and responsive, solid core gameplay but the polish is a little lacking. overall has great potential!
thank you!
btw you can down hit on mushrooms to go higher oops
character designs look real nice, and I really like the calming music
the music stops being calming if u reach the boss