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freinicke

82
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A member registered Jun 14, 2020 · View creator page →

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Hey! Yes! Let's talk! Please reach out to me on twitter, instagram or discord! @freinicke

Thanks for playing! I get that, it is something that I plan to fix in the future.

Thank you!

Thanks for playing! It's the plot twist of the plot twist,

TA DA DA DAAAAAH!

Não precisa ficar tentando essa parte. Vá explorar os outros dois dungeons e vc vai achar o caminho! :)

Siiim! Sou brasileiro! Obrigado por jogar!

Thank you so much for playing!

hey! Let’s chat about it! My twitter is @freinicke or we can chat on discord. 

Obrigado por jogar! Uma pena que a música não tenha agradado. :(

you can do it!! Thanks for playing!!

Im loving this thread here. Haha! Yeah. Remember to go back to the other dungeons again. And grab all the energy cells!

Thank you!

Thank you so much. I feel so humble to hear people comparing my game to classic legendary Nintendo games. It warms my heart!

I loved your suggestion about the cracked ice block. I may go with it for a next update. I noticed that lots of people get stuck in the part. 

I get your frustrations with the bottomless pits too. I saw a guy playing the game on twitch and it was painful to see him trying that dungeon over and over again. Hahah. I need to rework that part. 

Thank you! I hope you have fun!!

Thank you so much for playing! Yeah! I feel That I need to include some sort of hint to break the Zelda mindset and make people go for other dungeons. The end of the ice dungeon is a particularly tricky part when people tend to get stuck. 

Hahaha! I’ve never though that the old toucan would give that evil vibe. She is a nice person. Eeer... Bird. Thanks for playing!

Thank you!! 

Thank you so much! Maybe in a future update I will add some more music variations!

Thank you so much! I’m glad you enjoy! Sometimes I feel if the puzzles were too hard. It is hard to find the balance. 

This is very fun and polished! Really good job! I can see this becoming a full game and would love to see a story attached to it! It took a while to understand the wall climbing mechanic, I was using the arrows to stick to the wall like usual but I was falling all the time, later I realized that I could just jump. It was a little bit frustrating at first, maybe this needs some polishing later?

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hmmm... I will have a look at that but I think it must be some issue with saving/loading the game in the browser version. Thank you for sending this!

thank you so much for playing my game!

Thank you! Yeah! A hint system is a good idea! I will definitely think about it in the future!

thank you so much! I am so happy to hear that! I will definitely continue the development of this game so if you want to follow me on twitter I will keep everyone posted there! 

It is extremely atmospheric, loved the opening scene with the huge creature! The world that you created there is very interesting and I wish it was in a 20-hour-long game with lots of lore and stories!

Very good character art! The physics also work pretty well! 

Very cool! The skeleton archer was a pain, omg! hahahah! 

The pixel art is stunning and very high quality! I just found it hard to see what exactly in the environment I was interacting with, I was just blindly pressing W to see what would pop up.  Maybe you can highlight the interactive environmental elements with an outline when the player comes closer? Overall, good job! 

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Thanks for playing! It's a good point though! I can try to speed up things a little bit, it is an actual Gameboy game so the hardware can't take tooooo fast-paced, but I can try! :) 

Thank you so much! I love making the cutscenes tbh, my fav part! I will keep working on this project throughout the year so feel free to follow me on twitter or itch, I will keep everyone posted! :) 

Thank you for playing! That's an interesting point! I kinda rushed with the death mechanic a little bit due to the game jam's deadline but I will definitely put more thoughts on it! 

I agree with you. I repeated this "find the map" mechanic from my previous game Swordbird Song, it is a Zelda-like Action RPG and it works better with this type of map. However, Metroidvanias certainly needs to be more like real-time mapping since it is very focused on exploration. Will work on that!

Thanks! You're right, there aren't a lot of different explorations of the switch mechanic since this was made in 20 days. haha! I will definitely explore more rooms and puzzle variations when I have some time to expand this to a full-length game! :) 

definitely taking note of that for an eventual update. Thank you!

That’s ok! I may have a couple of German followers. Hahah!

Thank you so much! Please send me the link and I will repost it on my social media! :) 

Que nada! Tem muito BR fazendo coisa muito boa por aí! 😁😁😁 Obrigado pelos elogios e por ter jogado!

Que jogo maravilhoso Dimitri! Estou chocado e estarrecido! Hahaha!

Hi! Sorry for my late reply! I am glad that worked for you! And thanks @durona for the help! 

To answer your question, this game was developed in an older version of GB Studio that does not support analogue unfortunately. The only way is through GB core. Again I am glad that you’re able to play it now. Thanks!!