Hey! Yes! Let's talk! Please reach out to me on twitter, instagram or discord! @freinicke
freinicke
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Thank you so much. I feel so humble to hear people comparing my game to classic legendary Nintendo games. It warms my heart!
I loved your suggestion about the cracked ice block. I may go with it for a next update. I noticed that lots of people get stuck in the part.
I get your frustrations with the bottomless pits too. I saw a guy playing the game on twitch and it was painful to see him trying that dungeon over and over again. Hahah. I need to rework that part.
This is very fun and polished! Really good job! I can see this becoming a full game and would love to see a story attached to it! It took a while to understand the wall climbing mechanic, I was using the arrows to stick to the wall like usual but I was falling all the time, later I realized that I could just jump. It was a little bit frustrating at first, maybe this needs some polishing later?
The pixel art is stunning and very high quality! I just found it hard to see what exactly in the environment I was interacting with, I was just blindly pressing W to see what would pop up. Maybe you can highlight the interactive environmental elements with an outline when the player comes closer? Overall, good job!
I agree with you. I repeated this "find the map" mechanic from my previous game Swordbird Song, it is a Zelda-like Action RPG and it works better with this type of map. However, Metroidvanias certainly needs to be more like real-time mapping since it is very focused on exploration. Will work on that!
Hi! Sorry for my late reply! I am glad that worked for you! And thanks @durona for the help!
To answer your question, this game was developed in an older version of GB Studio that does not support analogue unfortunately. The only way is through GB core. Again I am glad that you’re able to play it now. Thanks!!