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A jam submission

The seven puzzlesView game page

A game with multiple personality disorder and a solely desire: to be another game.
Submitted by Carenalga (@mapedorr) — 3 minutes, 49 seconds before the deadline
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The seven puzzles's page


CriteriaRankScore*Raw Score
Gameplay Innovation#253.3533.353
Uniqueness of Metaness#263.6473.647
Metaness Quality#443.5293.529

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Relevant Metaness Categories

Breaks the Fourth Wall
About Games Development
About Gaming Culture

How is your game meta (within each relevant category)?
The game talks to the player. She talks about her creator (me, the developer) and her desire to be another kind of game. Each personality of the game is a parody of a common genre in the gaming culture: shooters, platformers, open worlds.

Please list any pre-made art/music/other assets that you used.
All the sound effects were taken from the GDC 2018 - Game Audio Bundle.
The sprites for the UI are part of the Kenney Assets 1.

How many members in your team?

Team of 1

List your team's social media!

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OK, I finally uploaded a video of my playthrough, it can be found here:


Thanks for the review. I really liked your voice acting for each of "the voices" in the game.


Thank you!

It gave me something to do for each game that was pretty long and dialogue heavy so I just continued for every game I could hahahaha


I got passed the town of idiots but then got a black screen.  THen nothing.  No inputs worked, I couldn't close and restart.  Nothing! I'm inept, help me!


The game is no more there. She commited suicide. That's the end of the game. :) :) :)


Game wanting to be another game is a pretty meta concept, but I think I only made it up to the Monkey's Paradise and the game ran away on me..


Thanks for your comment.

Do you think it would be better if the player can get to know "the other games" before it runs out?


I was really confused.  That was too meta!  :)

I liked the concept and the execution.  The humor was nice also.  At the end of the first level I totally saw the continue button too late and tried to exit.  Which then made the next conversation pretty funny.

Nicely done.  


Thanks for your comments. It's good to know that (and makes me really happy) you liked the idea and the humor. There are a couple of things I couldn't put into the game due to planning issues, but I'll work on them in a couple of weeks. I hope you play that version too.


It looks very polished, but the first level where you are supposed to 'kill' the squares, I don't know how to progress since I can't do anything except for walking!


Hi, thanks. Hit the walls to make points. :)