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Mirakos

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A member registered Jun 09, 2017 · View creator page →

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Recent community posts

My mistake, you are indeed right. I actually do know that, but got it mixed up back then. It'll be corrected in 1.7.3.2 :)

As to why it is there. Hmm. I can't say much about that at the time being :P

What you are seeing is a limit I put in place for performance reasons. It would take way too much processing power to actually calculate those hits. Instead there is the feature called limit break, in the top right, that takes care of all hits happening above 20/s. If you hover on the bar right above the idle hit upgrades, it explains it.

I definitely see how at some point it may become a bit samey. Depending on where you are right now you may be quite close to something curious. But I can't say much more about that here :)

That said, thank you for giving Pixelgrab a try! :D

Can't please them all ^^

The downloadable version should have close to no lag :)

You are onto something there with the timer 👀

Thank you for giving Confusion a try :)

We all have our moments :>

I'll take a look at it in the next few days and if I'll get around to it, I'll send you the correct image for Extra Page 7. Thanks for telling me about it :)

It is quite a big maze, so I don't fault you for taking that exit.

That said: The way back in is not closed off. So if you want to give it another try, you may get it :)

And about the rewards of that journey: They do not consist of anything pertaining to the gameplay of Pixelgrab. If that is any consolation :)

haha I don't know, just felt like finally responding 😎

I have actually. There are a few version on my harddrive where (if I remember correctly) stages A, B and C were playable. But I couldn't find a way statisfying way to make the game stand on lt's own and not just be Pixelgrab but on mobile, so I abandoned that project. But maybe, if there was some interest in a mobile version, I'll do one. Just depends ^^

A map of the labyrinth would kinda defeat it's purpose :P

But after reading your comment I'm thinking about adding a skip button to the labyrinth scene and the other one. Though I can't say when I'll come around to do that.

That said, I hope you're not still stuck there <3

You did it a few times already :P

That page is a bit  different to the others, isn't it?
It does not run a program like the previous ones.
Take a closer look at your basic pages ^^

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Can you send me your savegame? In the discord for example.
I have literally no idea what could still be causing this haha

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Fixed all three things!

The skillmine bug stays elusive tho, I can't seem to replicate it. Good that you found a way around it!
If it ever happens again: You can press 'x' in the skillmine to remove all workers, which also removes those ghost workers :)

Thank you for finding those bugs <3

That is good to know! I'll check again what could be causing it, so keep your eyes peeled for 1.6.3 ^^

Oh no, that is bad. I'll get right to fixing that when I have the time :)

That does sound strange. I'll see what it.

About the skillmine beneft limits: I thought I implemented that already ^^
Or at least I remember adding that for Chain hits. I'll do that too.
Are you over the 'makes sense' threshold with a skillmine benefit?

Good catch! I forgot to add the difficulty display back in.

I'll see what the problem could be, but first I need to finish Pixelgrab 1.6.1. I'll let you know if I found something out that may allow you to play it :)

It is behaving as intended.

Stage D has been fixed and is working as intended!

One Extra Page by itself doesn't do anything, you need to collect them :)

It is really hard, you are right. But I can promise you that it is beatable!

That said you don't have to have a perfect score to progress with the basic pages.

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Cool that you came back to check it out again! 

1. Yea that shouldn't be there, but as far as I can tell it doesn't break anything so it's alright.

2. That is intended, you get an Extra page for that if I remember correctly.

3. That one is weird, I don't know what could be causing it. Uuh just don't turn them too much? haha

The meta pages are quite a challenging puzzle, from what I remember it's a good idea to first get all the extra pages. Reading you last post you have all Extra pages except Page 6. Funny thing is that my notes are really really bad, but I think Extra Page 6 was in Minesweeper :P

What do you mean with the extra pages I and II? How to get them or what their instructions are meant to be? 

Thank you for telling me about the discord link, I fixed it.

And about a potential Meta Machine 2, I would love to make one, but currently I don't have any plans to do so.
And I'm glad you like the music!

You need to land as often as you can on the blue platforms.
And when your jump is slowing down and you can't find a blue platform to land an jump again, since you have a double jump.

That should do the trick :)

Basic Pages are unlocked by reaching the bare minimum, something very simple.
Extra Pages are unlocked by completing the game, going the extra mile and really beating that game.
Meta Pages are unlocked by out-of-the-box thinking, doing something that is contrary to what is expected of you.

I'm glad you like it, this old machine :D
If you have any other questions I'll see if I can find the documentation for the machines inner workings.

I'm happy that you are enjoying it!

There could be a mismatch with the timer itself and the display ^^

Great concept, very interesting overall!

Good idea! I'll look into it.

Cool idea! Took me 35 minutes, so you are spot on with the time :)

Would be cool to see that games scope increased.
And a thing I think would make it much more enjoyable is to have the timer increment every 0.1s, so it feels smoother.

But as it is right now it is a cool little game!

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Thank you for reminding me, I finally found the bug after I couldn't find it! It is fixed now in V 1.2.1 :)
And thank you for playing the game! There is more in the works ;D

And do the stars in the background keep moving or is the frame frozen?

At the Construct Logo screen or the Screen with many blocks?

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Idle hitters are very strong in Stage C, since the blocks move so fast!
The 'Mass Block Friction' Poxel upgrade is great as well, since it slows all blocks down for each block in play in Stage C :D

Dude, holy shit. I just saw your playthrough of our game. Thanks man! I'm just so happy that you gave it an honest try! Thanks man! :D

Don't step on the pink platforms.

Do step on the blue ones, they boost you.

White ones are neutral!

You need to climb to the top of the tower!

On the side of the screen you have progress bars :)