Neat beginnings of a game, especially considering the super short development time. As others have mentioned, sound and a better defined hitbox would add a lot to it.
Very cool character design!
Criteria | Rank | Score* | Raw Score |
Fun Factor | #81 | 2.417 | 2.417 |
Visuals | #92 | 2.583 | 2.583 |
Overall | #93 | 2.333 | 2.333 |
Originality | #105 | 2.083 | 2.083 |
Audio | #118 | 1.167 | 1.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
Team: Programming: oelson | 3D Model: silvic
Did you use any third party assets, if yes what assets did you use?
SyntyStore models for the obstacles only
Did you choose from one (or more) of the optional secondary themes?
Low Battery
Does your game contain 18+ content (Nudity, Gore, Language)?
No
Neat beginnings of a game, especially considering the super short development time. As others have mentioned, sound and a better defined hitbox would add a lot to it.
Very cool character design!
Great entry considering the amount of time you put into it. Not having any sound is a big draw back for me, I'd to see a more completed version of this some time!
Movement was super intuitive so no worries about having to see any controls, I did randomly die even though i was collecting batteries and didnt collide with anything. I also ran into issues where I would go for quite awhile without any sort of obstacles or having batteries spawn into obstacles.
One suggestion I could give to counteract this is making sections into prefabs and having the objects spawn with that, i believe that should help with overlapping items. I hope this helps! Keep up the good work :)
Fun little project!
The animation of the mech felt a little slower than the actual hit box, and I can't see where the battery meter is so I died randomly and didn't know why!
I wish I could slide out of a jump to hit the ground sooner.
Got a high score of 268 :)
The mech animation are good. The input was quite hard, the mech didn't respond quickly and to play I was pressing twice the action I wanted.
Suddenly I was playing well and he did at 240 points.. without any collision.
Good start .
The game was really fun, and the animations are amazing. The controls were a bit unresponsive though and it took me a second to figure out that I was randomly dying because I was running out of battery.
Pretty Nice, enjoyed a couple Rounds but im not good at those Games. It feels really smooth also the Animations are nice, the Model looks good!
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