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A jam submission

YunkMechView game page

Submitted by Otwald (@Otwald_Dev) — 13 hours, 43 minutes before the deadline
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YunkMech's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#652.7222.722
Visuals#802.3892.389
Overall#842.1112.111
Fun Factor#911.6671.667
Audio (Does not apply for Physical Games)#951.1111.111

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video game

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
Anynmous Picture of a City

Did you use choose from one of the optional secondary themes?
Retro

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Submitted(+1)

This is like a  nice prototype. I hope there are battle turn based animations in it. 

Submitted

Cool little game! I love the art and the concept behind the game mechanic. The UI could use a bit more work to be a bit more clear and a prompt at the beginning telling you what to do would be nice. Also (unless I missed it) it would be cool if there was an action log in the fight telling you what happened that turn. All I could really see was that the health for the mech and kaiju went down. But good work! It would cool to see this polished and expanded upon!

Submitted(+1)

The sprites and the backgrounds look really nice. The UI/text prompts really need some background panels or something behind them to allow them to be readable. I can't really tell what is happening once I enter combat because I can't read them. 

Developer

when the rating is over i  try to fix it in an updaate ^^

but thank you for the input

Submitted(+1)

I like the sprites, but wasn't sure what to do to win!

Nice start to a game. :)

Developer

well the plan is to gather information and try to get parts to counter the kaiju, so vbery bare bones

Submitted(+1)

Nice game concept. With some music and animation of the fighting, it would really come to life.
I'm not sure if I 100% understand the play, but I did play it twice and it seemed like it was purely luck based. If that's the case (and I didn't just miss something), it might be nice to involve an element or two of player challenge in addition to the luck of the draw.

Developer

hmm the general idea behind it is. the kaiju is randomized . You try to get parts or info on the kaiju to counter it ...so yes its super bare bone

Host(+1)

I really like the mech and kaiju sprites. The colours are funky too!

Developer

thank you ^^ 

Submitted(+1)

This is such a cool concept, reminds me of the good 'ol "Swords and Sandals" games. With some help on the art side and more time, this could totally be a banger.
Awesome job!

Developer

Swords and Sandals ? Actualy never heared about it. But will look into it.

And thank you

Submitted(+1)

I get the idea behind it, and it seems interesting, i'd like to see what you could do with more time and a bit more visual and audio queues! 

Developer

thanks for the comment.

so before i can continue with this i would need more practice in art ^^

Submitted(+1)

Hey, at least you have a consistency in your art and overall design. Some fonts were hard to read tho sadly

Developer

thanks for the comment, so yes i noticed with the fonts to late and was already burned out <.< i am sorry